Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Regular reports on Factorio development.
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by Rebmes »

The world waits with bated breath while Wube begins planning their next game (or expansion).

Hope you guys had a great summer, and I hope you're filled with inspiration, can't imagine you won't start chipping away at whatever it is ^^
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by crimsonarmy »

Yess wrote: Fri Oct 24, 2025 2:22 pm I love dissecting these types of images. The devs definitely do this on purpose to mess with us :D
I hope I didn't miss any other 'errors'!
The underground going the wrong way on the left of the image also isn't going/coming from anywhere.
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by Cobaltur »

Water has not get much attention yet - ships would be a good extension to trains . or even trains on ships. Pollution - water is changing if it is getting polluted already - sea monster could get evole.

I skipped Waterworlds all the time because the only adavatage is the natural borders for biters.
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by doktorstick »

I'm glad to hear about 2.1. And while I'm not a Switch player, I greatly appreciate your sentiment of not charging for technical updates. Kudos!

As for 2.1... Please make trains useful again. And nerf Vulcanus. :)
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by Delfite »

Can we expect to see the higher-resolution sprites as a toggle-able option for PC players? They look immaculate, and while we do have a couple mods that cover the vanilla game's assets, an official implementation is something I certainly wouldn't say no to.
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by FasterJump »

Congrats!

Yes to bigger/breaking changes, go wild! I don't mind if some of my assembly lines needs to be redone (I just hope that space plateform designs will not become instantly obsolete, except those abusing quality asteroids). Maybe allowing machines to use ANY quality of ingredients as input and output minimum quality / quality with average change? Maybe adding some flavor to the win screen (reaching Solar System Edge / Shattered Planet)?

Personally I'm hoping for some small QOL, like being able to "pipette" a recipe icon in an assemble to set the recipe, being able to grow trees that aren't the basic same green sprites, auto-launching of mixed rockets... Anyway, I hope to be positively surprised!

Looking forward to supporting your team on your next project.

PS: Really curious about the (purple) filter inserter and the Schrodinger underground belt in the artwork (as Yess pointed out). Surely it's a hint for what's coming!
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by thriem »

Assuming there is a batch of content coming - and I had a sliver say in it - I'd vote for locomotion.
E-Trains, Air-Cargo / Long-Distance transportation, Boats and mapgen for it (?), a motorcycle or some other tier of car, roads/tiles where ground vehicles snap to grid to make a highway from base to base.

As a vanilla player, these are the things I miss the most - everything feels like I do for science sake - but sometimes I wanna have fun.
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by Ellesmere »

I'm very happy to see confirmation of a Switch 2 edition along with space age! I played over 500hrs on PC just to play another 300 on switch. Looking forward to another 500 on Switch 2.
Appreciate the work on the game and the Switch support!
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by bluerock »

It took me a moment to process that "I don't promise that we won't" = "We might" (start writing Friday Facts).
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by chenhi »

I just have one question:
Will Factorio be sold in eShop in Taiwan?
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by brucemalt »

Great news!

I won't bore you with details, I tried getting into speedruns, and quit when I "concluded"/decided that the gains from the planets weren't really 'worth it' to aim for specific planets first or later. So while there is the choice of which order to go to planets, "it doesn't really matter". It would be fantastic if you could do something to solve that.

At nearly 2000 hours I'm a happy customer regardless and I'm hyped for anything new you come up with.
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by angramania »

brucemalt wrote: Sat Oct 25, 2025 7:48 pm I tried getting into speedruns, and quit when I "concluded"/decided that the gains from the planets weren't really 'worth it' to aim for specific planets first or later. So while there is the choice of which order to go to planets, "it doesn't really matter". It would be fantastic if you could do something to solve that.
Speedruns use some truly twisted ways of factory building. There’s no need to fix something that isn’t broken just because it doesn’t suit this specific type of gameplay.
thriem wrote: Sat Oct 25, 2025 6:19 am As a vanilla player, these are the things I miss the most - everything feels like I do for science sake - but sometimes I wanna have fun.
Then it is time to abandon purism and start using mods. There are plenty of good transportation mods. It would be better, if they add/fix something, that is not done by mods yet.
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by GregoriusT »

brucemalt wrote: Sat Oct 25, 2025 7:48 pm I won't bore you with details, I tried getting into speedruns, and quit when I "concluded"/decided that the gains from the planets weren't really 'worth it' to aim for specific planets first or later. So while there is the choice of which order to go to planets, "it doesn't really matter". It would be fantastic if you could do something to solve that.
Speedruns of the Space Age DLC (reaching system edge) are already sub-four-hour, at least if you are allowed to have blueprints, so you got a lot to work on.

As for the order of Planets, it is very intended that you can do them in any order you wish for, without suffering any detrimental side effects.

Vulcanus First: Increase overall Resources with Big Drills and Foundries.
Fulgora First: Increase both the amount and quality of Circuits/Modules you produce by using EM Plants and Recyclers.
Gleba First: Double your Science with Biolabs and get Epic Quality along with Mass producing Quality Items from Bacteria.

Note: these are just the benefits of doing them early, because in the long term each one has a lot of more characteristics you need to account for.

As for the Speedrun, the order is Gleba->Fulgora->Vulcanus as of right now. And yes it very much matters which one you pick first if you actually speedrun.
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
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Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Post by makrom »

"there are no games" was the biggest reason for me to save money and not buy a Switch 2 :(
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