Thanks The Circuit Launchable Rockets one could be useful, I'll have to test it (something like that should probably already be in factorio).Keysivi wrote: Fri Dec 27, 2024 1:02 pm There are several mods that make interplanetary logistics and travel easier in different ways:
Here are some examples:
The Teleporters mod (https://mods.factorio.com/mod/Teleporters) is way too cheaty. But something like that might be nice for people who want to play space age and get to other planets quickly. But I'm way to far into my space age game at the moment for that to be necessary.
And none of those mod have anything to do with altering how the rocket's automatically request and launch cargo though!
That would be trivial, all I'd need to do is change this line of lua:Keysivi wrote: Fri Dec 27, 2024 1:02 pm What if you try to make a fork of this mod or make your own mod-tweak to make that mod less cheating?
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data.raw["utility-constants"]["default"]["space_platform_acceleration_expression"] = "(thrust / (1 + weight / 10000000) - ((1500 * speed * speed + 1500 * abs(speed)) * ((weight / (250 * 0.886)) ^ 0.5 * 0.5) + 10000) * sign(speed)) / weight / 60" -- apparently 0.886 is (pi/4)^0.5, and 250 is the weight of platform tiles?
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-- drag_coefficient = width * 0.5
-- drag = ((1500 * speed * speed + 1500 * abs(speed)) * drag_coefficient + 10000) * sign(speed)
-- final_thrust = thrust / (1 + weight / 10000000)
-- acceleration = (final_thrust - drag) / weight / 60
space_platform_acceleration_expression = "(thrust / (1 + weight / 10000000) - ((1500 * speed * speed + 1500 * abs(speed)) * (width * 0.5) + 10000) * sign(speed)) / weight / 60",