Fast, immediate-to-science ships are already more efficient than belt storage ships for 10k+ SPM. At this scale (5000+ tons), ship weight becomes the limiting factor of speed. Belt storage means lower speed, longer cycle time, and ultimately more ships per SPM.RockPaperKatana wrote: Thu Nov 06, 2025 6:55 am because belt storage encourages boring builds while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting, as more aspects of ships would matter instead of only size and belt density now, such as platform speed (both short term burst speed to arrive at high density promethium zones and sustained speed to maximize production speed) actually makes a difference. What a sandboxy game to punish thinking differently or taking more aspects into consideration. Other than making them spoil, making promethium science productivity scale with distance to the shattered planet and bypassing 300% max prod would also work.
I prefer the idea of making promethium science productivity scale with distance to promethium spoiling. Currently going far and fast only increases promethium density but it quickly overwhelms legendary collectors and stops being useful. Plus, I'd prefer belt storage to remain viable.
For the first promethium ship, overgrowth soil is actually quite good since it lets you iterate at a relaxed pace and at <500 eggs per trip the efficiency is OK.



