Improvement of crafting queue

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dabalciunas
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Re: Improvement of crafting queue

Post by dabalciunas »

krayziez wrote: Fri May 01, 2015 6:51 pm For the link-list of this topic see down! -- ßilk

I can't believe these haven't been implemented yet.

1) When an item is in the toolbox, and when crafting something that requires that item as one of the ingredients, then do NOT take away that item to craft the current item. Example: Normal inserter. Many things require this as part of the crafting ingredient. Trying to craft a science pack 3 for example will just eat all of my inserters up. This shouldn't happen if it's in the toolbox. If there's some doubts about this, then at least if the player has the item hardcoded (middle mouse button) and has the item in toolbox, then it should stay there and not get eaten up. I can't tell you how many times my items get eaten up mysteriously just cuz I have to craft something else that's totally unrelated. If it's in normal player inventory, then fine but if it's in toolbelt, it should be assumed that players are going to use that item.

2) Have a way to move/rearrange the queue of player crafting. Kinda annoying if I have say 100 science 3 packs crafting but then I'm doing something and I want to just craft a belt or an inserter. Should be a way to put these first in queue. The simplest thing you can do is maybe have a hotkey button to be able to queue the new item at the beginning and not the end after the rest. Maybe alt+click or something.

Both of these suggestions should be very easy to implement and will improve the gameplay GREATLY. Hope it's done with the next update! But by then I'll probably finish the game again a 2nd time lol. And by the way, there should be a clear "easy, medium, hard" mode. Currently playing a very easy mode, I kept everything default but don't know how to make it harder.
Please just add a way to queue something at the front of the queue (priority queueing).

Everything else looks fine, no need to change.
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