With 0.4.10 processed fuel is no longer accepted as fuel for at least the AI Warden and AI Hauler.
It still works as fuel for vanilla cars, AI car, trains, boilers and for the AAI Industry Burner turbine generator.
Reverting to 0.4.9 allowed processed fuel to be used in the AI Warden and AI Hauler again.
I double checked that the "Fuel processing" check was checked.
Hovering over Processed Fuel also shows:
Unknown key: "fuel-category-name.processed-chemical"
Also, one setting in mod startup settings for AAI Industry shows:
Unknown key: "mod-setting-name.aai-fuel-processor-efficiency"
The only other mods I have loaded are AAI Programmable Structures, AAI Programmable Vehiciles, AAI Signals, AAI Vehicles: Hauler, AAI Vehicles: Warden, AAI Zones (though I started with a bunch of other mods, including Space Exploration)
[MOD 0.15] AAI Industry
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Re: [MOD 0.15] AAI Industry
Last edited by ImTooTired on Wed May 20, 2020 4:01 am, edited 1 time in total.
Re: [MOD 0.15] AAI Industry
Just downloaded version 0.5.2
The new "Big Mining Drill" recipe seems to require itself instead of the previous mining drill
The new "Big Mining Drill" recipe seems to require itself instead of the previous mining drill
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Re: [MOD 0.15] AAI Industry
Hey,
I'm currently updating my modpack to 1.1, I tried to use AAI Industries 0.5.3 but there is a crash when I load it with dectorio and pyhightech. It says that dect-concrete-wall-from-stone-wall recipe was removed by AAI industries. I downgraded to 0.5.1 and everythings works fine. Could you have a look ?
Thanks
I'm currently updating my modpack to 1.1, I tried to use AAI Industries 0.5.3 but there is a crash when I load it with dectorio and pyhightech. It says that dect-concrete-wall-from-stone-wall recipe was removed by AAI industries. I downgraded to 0.5.1 and everythings works fine. Could you have a look ?
Thanks
Re: [MOD 0.15] AAI Industry
I understand the new recipes and fully enjoy them. However some my old blueprints for play no longer work as the base recipes have been changed. Is it posible to enable an option not to modify the base recipes?
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Re: [MOD 0.15] AAI Industry
cant find the place to submit bugs so ill just do it here then?
one of my mods updated and i got this message.
37.273 Error ModManager.cpp Failed to load mod "aai-industry": __aai-industry__/prototypes/technology/technology.lua:30: attempt to index field 'toolbelt' (a nil value)
stack traceback:
__aai-industry__/prototypes/technology/technology.lua:30: in main chunk
[C]: in function 'require'
__aai-industry__/data.lua:19: in main chunk
37.282 Loading mod core 0.0.0 (data.lua)
37.828 Checksum for core: 3046847990
37.995 Error ModManager.cpp Error in assignID: recipe-category with name 'crafting' does not exist.
one of my mods updated and i got this message.
37.273 Error ModManager.cpp Failed to load mod "aai-industry": __aai-industry__/prototypes/technology/technology.lua:30: attempt to index field 'toolbelt' (a nil value)
stack traceback:
__aai-industry__/prototypes/technology/technology.lua:30: in main chunk
[C]: in function 'require'
__aai-industry__/data.lua:19: in main chunk
37.282 Loading mod core 0.0.0 (data.lua)
37.828 Checksum for core: 3046847990
37.995 Error ModManager.cpp Error in assignID: recipe-category with name 'crafting' does not exist.
Re: [MOD 0.15] AAI Industry
Does anyone knows of a wiki for the changed recepties for the products in this mod?
Re: [MOD 0.15] AAI Industry
Depending on what you're looking for, I'd use one or more of Factorio Lab, Factory Planner, FNEI, Helmod, Recipe Book, and/or YAFC.
None of them are really a wiki, but they all let you, in one way or another, explore the recipes available in AAII.
None of them are really a wiki, but they all let you, in one way or another, explore the recipes available in AAII.