thank!
pY Coal Processing - Discussion
Moderator: pyanodon
Re: pY Coal Processing - Discussion
settings -> interface -> Pick ghost item if no items are availablePongo wrote: ↑Mon Apr 08, 2019 4:26 amwhat option are you talking about? tell me where to look? what is it called?
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Re: pY Coal Processing - Discussion
oh FFFFFF.... last pycoal change means we can't use LTN until like 80 hrs after we need it. Requiring optical cable for big poles is aggressive but for circuit wire it's on another level altogether
Re: pY Coal Processing - Discussion
in what big poles affects LTN?TwentyEighty wrote: ↑Sun Apr 14, 2019 11:49 pm oh FFFFFF.... last pycoal change means we can't use LTN until like 80 hrs after we need it. Requiring optical cable for big poles is aggressive but for circuit wire it's on another level altogether
pY Coal processing mod
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Discord: Pyanodon #5791
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Re: pY Coal Processing - Discussion
Nah I'm saying optical fiber for big poles is kinda nuts but red and green wire is super duper nuts
Re: pY Coal Processing - Discussion
you want transmit data with wires XDTwentyEighty wrote: ↑Sun Apr 14, 2019 11:57 pm Nah I'm saying optical fiber for big poles is kinda nuts but red and green wire is super duper nuts
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Coal Processing - Discussion
The ethernet cables, and the coax cable my internet comes in on are both copper...
Optical fiber for circuits would be rather sadistic if that's the case
Optical fiber for circuits would be rather sadistic if that's the case
Re: pY Coal Processing - Discussion
boohoo here is optical fiber...also you people makes tons of it after the chain is set.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: pY Coal Processing - Discussion
Combinators are one of the best and most unique Factorio features, please don't remove their availability from early game !
BobDiggity (mod-scenario-pack)
Re: pY Coal Processing - Discussion
A question. Is the change of the big poles recipe, aimed to already established late bases?
Because It is a no sense even if optical fiber is a basic item in later stages, in order to get it, firstly you need several offside mining stations-specialised bases just to get the basic material to have the mandatory buildings.
Small poles change on the other hand is reasonable and feasible in early stages.
Another recipe that I find too much hassle to start is the ARAMID recipe,Wow I have to write down all the break down, because once I finish to build something (Like chromium plate station), I've already forgot why I need it.
I know It's a hard mod and I have to do baby steps baby steps, but....
Because It is a no sense even if optical fiber is a basic item in later stages, in order to get it, firstly you need several offside mining stations-specialised bases just to get the basic material to have the mandatory buildings.
Small poles change on the other hand is reasonable and feasible in early stages.
Another recipe that I find too much hassle to start is the ARAMID recipe,Wow I have to write down all the break down, because once I finish to build something (Like chromium plate station), I've already forgot why I need it.
I know It's a hard mod and I have to do baby steps baby steps, but....
Re: pY Coal Processing - Discussion
ok.. i will see what i can do. But i will shove optical fiber elsewhere xD
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Coal Processing - Discussion
Fixed the optic fiber things...sorry for problems
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Pycoalprocessing crash
Ran a search here to see if anyone else has this, but it may be just me, somehow...
__pycoalprocessing__/graphics/entity/quenching-tower/quenching-tower-anim-mk02.png failed (-105)
__pycoalprocessing__/graphics/entity/quenching-tower/quenching-tower-anim-mk02.png failed (-105)
Re: pY Coal Processing - Discussion
Yeah, I don't have that problem. Have you tried updating everything to the latest version? Have you tried disabling all mods except Pymods? And are you using all of Pymods, or just a few?
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I've taken the game all the way back to Vanilla + pYCoal, but pYcoal is claiming a dependency on Factorio Standard Library (stdlib). If I include stdlib, I get the error.
I was using all pY mods as well as a handful of others and ran perfectly for weeks, keeping things updated.
I've checked for newer versions of stdlib, but 1.0.2 seems to be as far as that's gone.
I'm cleaning out mods I no longer use and reinstalling both stdlib and pYcoal from scratch - will update when complete.
I was using all pY mods as well as a handful of others and ran perfectly for weeks, keeping things updated.
I've checked for newer versions of stdlib, but 1.0.2 seems to be as far as that's gone.
I'm cleaning out mods I no longer use and reinstalling both stdlib and pYcoal from scratch - will update when complete.
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Re: pY Coal Processing - Discussion
Okay: Performed mod surgery and Factorio (with all mods I'm using on this run) appears to run and load normally, with one exception. So it looks as though, somehow, maybe the Quenching Tower PNG got corrupted or deleted. No idea as yet how that could have happened, but <shrug>.
After reload, Factorio has now removed the recipe for circuit 2, but left the circuit 2 stacking recipes in for both Deadlock's Crating and Deadlock's Stacking Beltboxes and Compact Loaders visible in FNEI. Game appears to run fine, and I currently do not know whether circuit 2 is still a Thing(tm) or not. Will check over in High Tech, I suppose. And I'm still way early in my run to be needing Circuit 2 as yet for much of anything.
Off the top of anyone's head, has Circuit 2 been officially yanked, or am I looking at another problem, or is *something* maybe now semi-randomly corrupting / deleting recipes from pY mods?
After reload, Factorio has now removed the recipe for circuit 2, but left the circuit 2 stacking recipes in for both Deadlock's Crating and Deadlock's Stacking Beltboxes and Compact Loaders visible in FNEI. Game appears to run fine, and I currently do not know whether circuit 2 is still a Thing(tm) or not. Will check over in High Tech, I suppose. And I'm still way early in my run to be needing Circuit 2 as yet for much of anything.
Off the top of anyone's head, has Circuit 2 been officially yanked, or am I looking at another problem, or is *something* maybe now semi-randomly corrupting / deleting recipes from pY mods?
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Re: pY Coal Processing - Discussion
circuit 2 is still a thing. send a copy of a save file and ill take a look at it. from the sounds of things somethings is very screwy with your local machine or mods are doing things the shouldnt be. if its a mod issue it can be dealt withMadSentinel wrote: ↑Wed Apr 17, 2019 2:16 am Okay: Performed mod surgery and Factorio (with all mods I'm using on this run) appears to run and load normally, with one exception. So it looks as though, somehow, maybe the Quenching Tower PNG got corrupted or deleted. No idea as yet how that could have happened, but <shrug>.
After reload, Factorio has now removed the recipe for circuit 2, but left the circuit 2 stacking recipes in for both Deadlock's Crating and Deadlock's Stacking Beltboxes and Compact Loaders visible in FNEI. Game appears to run fine, and I currently do not know whether circuit 2 is still a Thing(tm) or not. Will check over in High Tech, I suppose. And I'm still way early in my run to be needing Circuit 2 as yet for much of anything.
Off the top of anyone's head, has Circuit 2 been officially yanked, or am I looking at another problem, or is *something* maybe now semi-randomly corrupting / deleting recipes from pY mods?
Re: pY Coal Processing - Discussion
Hello, fellows. Since updating from the 0.17.22 to the .31, I am getting this error and have to disable one of the listed mods to play. Before that, they worked well together. I know that PyCoal is not promising compatability with aai-industry. But this error seems weird to me. I checked the recipe prototypes for both mods. AAI-Industry's looked fine. For PyCoal I found nothing regarding electric poles. I would love to find a way forward without having to take one of those out. Both would mean extensive reconstruction of our base in a multiplayer game. Any advice?
Failed to load mods: Error while running setup for recipe prototype "big-electric-pole" (recipe): Duplicate item ingredients are not allowed (copper cable exists 2 or more times)
It lists pycoalprocessing and aai-industry as mods to be disabled. I already asked the aai-industry dev about it and he suspects, that pycoal might be adding copper cable to the recipe without checking it it already exists. It should check for it and if found update the required amount and not add it twice.
Failed to load mods: Error while running setup for recipe prototype "big-electric-pole" (recipe): Duplicate item ingredients are not allowed (copper cable exists 2 or more times)
It lists pycoalprocessing and aai-industry as mods to be disabled. I already asked the aai-industry dev about it and he suspects, that pycoal might be adding copper cable to the recipe without checking it it already exists. It should check for it and if found update the required amount and not add it twice.
Re: pY Coal Processing - Discussion
Sokitas, I had the same problem. I fixed it by adding this if block to recipe-update.lua in AAI (starting on line 661):Sokitas wrote: ↑Wed Apr 17, 2019 2:16 pm Hello, fellows. Since updating from the 0.17.22 to the .31, I am getting this error
Failed to load mods: Error while running setup for recipe prototype "big-electric-pole" (recipe): Duplicate item ingredients are not allowed (copper cable exists 2 or more times)
if not mods["pycoalprocessing"] then
util.conditional_modify({
type = "recipe",
name = "medium-electric-pole",
ingredients = {
{type="item", name="iron-stick", amount=4},
{type="item", name="steel-plate", amount=2},
{type="item", name="copper-cable", amount=4},
{type="item", name="small-iron-electric-pole", amount=1},
}
})
util.conditional_modify({
type = "recipe",
name = "big-electric-pole",
ingredients = {
{type="item", name="iron-stick", amount=8},
{type="item", name="steel-plate", amount=5},
{type="item", name="copper-cable", amount=10},
{type="item", name="concrete", amount=1},
}
})
end
I think the problem is Py is looking to replace "copper-plate" in the recipe but AAI has already removed it.
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- recipe-update.lua
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Re: pY Coal Processing - Discussion
Thank you very much for this. I implemented it like you said and it works now. Hope I can easily coach my less technically inclined friends to follow suit.
Still I would hope that it can be considered as an official compatibility fix to the mod in a future update.
Have a great one.