[MOD 0.13] Black Market (sell and buy on the market)

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

Airat9000 wrote:substation mk4
assembling machine mk6
for me
substation mk4 164000
assembling machine mk6 = 161000

please send me your mod-list.json file so I can see what other mods you have.

also : click "export" and send me your BlackMarket-prices.csv
Last edited by binbinhfr on Sun Aug 21, 2016 8:42 am, edited 1 time in total.
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

devilwarriors wrote:ahhh too bad, it would still be nice if you could make the buy chest support it. Copy/paste the period an the items being ordered.
Yes I did.
And if you do not copy, the default period force is used (the one in the main menu)

Please test :
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

1.0.24 - introducing signals : auto-all/auto-sell/auto-buy : change automatic mode of connected traders.
on (>1), off (=1), ignore (=0)

For beginners : use constant combinator to remote enable/disable several traders at once.
BlackMarket_1.0.24.zip
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by devilwarriors »

binbinhfr wrote:
devilwarriors wrote:ahhh too bad, it would still be nice if you could make the buy chest support it. Copy/paste the period an the items being ordered.
Yes I did.
And if you do not copy, the default period force is used (the one in the main menu)

Please test :
Work like a charm, thanks :)
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

devilwarriors wrote:Work like a charm, thanks :)
By the way, are your prices ok ?
Because it seems that Airat has problems but I cannot reproduce them...
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by devilwarriors »

binbinhfr wrote:
devilwarriors wrote:Work like a charm, thanks :)
By the way, are your prices ok ?
Because it seems that Airat has problems but I cannot reproduce them...
No not really, beside maybe slag with yuoki is worth a bit too much. There 2 recipes that eventually turn it into stone brick, but the result of the first recipe is worth 3-4 times more than if you turn it to stone brick.

But point me to Airat post about this and I'll give it a try.

---

My main problem right now is that the accumulator hold a too small charge to make any meaningful impact on my setup when I need emergency power.
And setting large field of them is too much work since you need to set their option one by one.
They are also quite expensive.

Maybe the building should hold a larger amount of power and not cost any batteries, only the materiel needed to make a building that would hold the battery that the market lend to you.
The cost of the battery rental would be covered in the tax you pay in the transaction.
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Airat9000 »

binbinhfr wrote:
Airat9000 wrote:substation mk4
assembling machine mk6
for me
substation mk4 164000
assembling machine mk6 = 161000

please send me your mod-list.json file so I can see what other mods you have.

also : click "export" and send me your BlackMarket-prices.csv
I have none at all! may be due to the fact that I have added 2 more fashion .. I have somewhere 82 mods)

idea
1) to make even more types of accumulators and tanks for the sale and purchase of resources.
that would take a little place))

2) technology for their discovery

find bug - electricity in buy - not pay money
questions - free electricty?
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

No not really, beside maybe slag with yuoki is worth a bit too much. There 2 recipes that eventually turn it into stone brick, but the result of the first recipe is worth 3-4 times more than if you turn it to stone brick.
well prices are all build the same way, using techno costs, ingredients costs, energy costs. I did not find the items you are talking about. Please give me the precise name as you can find them in the price menu.
But point me to Airat post about this and I'll give it a try.
viewtopic.php?f=92&t=30889&start=130#p197504
My main problem right now is that the accumulator .... They are also quite expensive.
Maybe the building should hold a larger amount of power and not cost any batteries, only the materiel needed to make a building that would hold the battery that the market lend to you.
The cost of the battery rental would be covered in the tax you pay in the transaction.
Mouah ah !!! free accu : you can dream !!! nothing is free around here ! it's black market !! No rental : you build AND you pay tax !!! :-D

But I agree that accus are expensive. In a first approach, I lowered all ingredients of traders. Now they are more proportional to the object content : the accu trader needs 2 normal accu to be build, but it's normal : it contains twice energy. It's already in the new version (please update).

In a second approach, I will introduce several tiers of traders, with larger content, like airat is asking. It will be in a further version.
1) to make even more types of accumulators and tanks for the sale and purchase of resources.
that would take a little place))
2) technology for their discovery
Yes I'll do this later.
find bug - electricity in buy - not pay money
questions - free electricty?
corrected here :
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Qon »

binbinhfr wrote: Mouah ah !!! free accu : you can dream !!! nothing is free around here ! it's black market !! No rental : you build AND you pay tax !!! :-D

But I agree that accus are expensive. In a first approach, I lowered all ingredients of traders. Now they are more proportional to the object content : the accu trader needs 2 normal accu to be build, but it's normal : it contains twice energy. It's already in the new version (please update).

In a second approach, I will introduce several tiers of traders, with larger content. It will be in a further version.
Well the accumulator sellers can't output anything, so they have 0 value as energy storage. And while the input/output of a megabase in a game-day can fit in a few chests you need hundreds of thousands of accumulators to power a megabase. And the accumulators are much more expensive than a chest. If you want to sell energy then making 100k sell-accus isn't really realistic. The buy-accus however can power your base, so they can actually be useful in your base. If they can be charged from your solar/steam then they are worth building. But wants to have both normal accus to store energy in and buy-accus? I don't know if it's possible but buy-accus should be able to take power as input like any normal accu. And if you want the sell-accu to keep it's 0 output then it needs to have at least a thousand times better input flow and storage capacity.
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

I don't know if it's possible but buy-accus should be able to take power as input like any normal accu.
If you do this, they will charge whenever they can and when you want to buy, they won't have any room left...
And if you want the sell-accu to keep it's 0 output then it needs to have at least a thousand times better input flow and storage capacity.
They already have x2 capacity and x3input flow. Next tiers will be better.

For those who want to program these traders efficiently, you now have all the circuit things you need :
- power switch
- traders controlable by signals
- my timetools clock combinator that can detect luminosity
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Airat9000 »

binbinhfr wrote:
I don't know if it's possible but buy-accus should be able to take power as input like any normal accu.
If you do this, they will charge whenever they can and when you want to buy, they won't have any room left...
And if you want the sell-accu to keep it's 0 output then it needs to have at least a thousand times better input flow and storage capacity.
They already have x2 capacity and x3input flow. Next tiers will be better.

For those who want to program these traders efficiently, you now have all the circuit things you need :
- power switch
- traders controlable by signals
- my timetools clock combinator that can detect luminosity
translate google
by the way the author!
I have another powerful idea

for realism, not only to make the barrels, tankers liquids, boxes and batteries

And to make the spaceport - a separate, by the way, you can sort of turn to youki to create such an object, the similarity of the dune was in 2000
  there for the money and weapons brought loads and can also make a rocket or space shuttle that flew to and takes loads.
preferably 3 spaceport with different shuttles 1 with liquids as commercial ports in reality, the containers 1 and 1 with electro.

оригинал
кстати автор!
у меня еще одна мощная идея

для реализма сделать не только бочки, танкеры с жидкостями, ящики и аккумуляторы

А сделать космопорт - отдельный, можно кстати вроде обратиться к youki для создания такого объекта, на подобие такого был в dune 2000
там за деньги привозили грузы и оружие и можно также сделать ракету или шаттл которая бы прилетала и увозила грузы.
а лучше 3 космопорта с разными шаттлами 1 с жидкостями как на торговых портах в реальности, 1 контейнеры и 1 с электро.
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

And to make the spaceport - make a rocket or space shuttle that flew to and takes loads.
this is a different subject.
have a look here to my other mod "cargo rocket" :
viewtopic.php?f=93&t=26794
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Airat9000 »

binbinhfr wrote:
And to make the spaceport - make a rocket or space shuttle that flew to and takes loads.
this is a different subject.
have a look here to my other mod "cargo rocket" :
viewtopic.php?f=93&t=26794
This is understandable, I just offered to realism)) :D
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

now more tiers mk2 mk3 mk4 !
please update
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Airat9000 »

binbinhfr wrote:now more tiers mk2 mk3 mk4 !
please update
BlackMarket_1.0.26.zip
:( I started after the update is not generated resources on the map .. through Lua code
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Re: [MOD 0.13] Black Market (sell and buy on the market)

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Airat9000 wrote: :( I started after the update is not generated resources on the map .. through Lua code
??? do you mean a new map ?
I do not deal with resource generation...
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

devilwarriors wrote:Work like a charm, thanks :)
I found the way to extend copy/paste to all traders !

please update and test.
now you have also 3 tiers of updated traders, with bigger contents.
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by devilwarriors »

binbinhfr wrote:
devilwarriors wrote:Work like a charm, thanks :)
I found the way to extend copy/paste to all traders !

please update and test.
now you have also 3 tiers of updated traders, with bigger contents.
nice!!

how did you do it ? place a chest entity over it?
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr »

devilwarriors wrote:how did you do it ? place a chest entity over it?
no : viewtopic.php?f=28&t=31474
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Airat9000 »

binbinhfr wrote:
devilwarriors wrote:how did you do it ? place a chest entity over it?
no : viewtopic.php?f=28&t=31474
hello friend!

I wanted to write about a couple of mistakes
1) I do not have all the goods on sale ..

example in the photo.
Sales of some products is not suppose there are 3 or 4 version of the product - on sale there.

but in the game to learn or when they are in the creation of the map is. ie not all products takes


я хотел написать о пару ошибок
1) у меня не все товары в продаже..

пример на фото.
в продаже нет некоторых товаров допустим есть 3 или 4 вариант изделия - в продаже нет.

а в игре когда изучишь или в создании карты они есть. то есть не все товары забирает
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