Then it places only on track It might be a bit confusing. The next release will store up to 3 different layouts, so you could store single lane, 2 lanes, 4 lanes and switch between them with a single button click. I guess the "lay parallel tracks" option will be gone then.decitrig wrote:I thought that just clicking the setting was sufficient, per https://www.reddit.com/r/factorio/comme ... ll_tracks/? If I have blueprints that describe parallel tracks but I *don't* check the "lay parallel tracks" option, what happens?
[0.12] Bugs, crashes & other issues
Moderator: Choumiko
Re: [0.12] Bugs, crashes & other issues
Re: [0.12] Bugs, crashes & other issues
FARL only places 2 power poles and then stops placing poles. here are my blue prints
https://www.dropbox.com/s/4z5lvk6zrhkis ... g.txt?dl=0
https://www.dropbox.com/s/141utrwoxuc0edg/FARL.txt?dl=0
https://www.dropbox.com/s/4z5lvk6zrhkis ... g.txt?dl=0
https://www.dropbox.com/s/141utrwoxuc0edg/FARL.txt?dl=0
Re: [0.12] Bugs, crashes & other issues
I get an error, i wanna use farl to place stone bricks and concrete at the same time, I get this error
Re: [0.12] Bugs, crashes & other issues
I'd like to suggest a button to show all farl stored blueprints (using the existing interface ) so one can know what is stored in the Farl because it's becoming a big storage.Choumiko wrote:Then it places only on track It might be a bit confusing. The next release will store up to 3 different layouts, so you could store single lane, 2 lanes, 4 lanes and switch between them with a single button click. I guess the "lay parallel tracks" option will be gone then.decitrig wrote:I thought that just clicking the setting was sufficient... If I have blueprints that describe parallel tracks but I *don't* check the "lay parallel tracks" option, what happens?
[request] RTL support please
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Re: [0.12] Bugs, crashes & other issues
I've been getting an error shown below. In testing, I disabled all mods except for test mode, the error occurs after the first rail is placed, and FARL quits placing rails. If turning, the rail placed will be curved, and FARL will quit as below. No blueprints are used, using ver 5.0.1
Let me know if there's anything else I can test to troubleshoot.
Let me know if there's anything else I can test to troubleshoot.
Re: [0.12] Bugs, crashes & other issues
DutchJer wrote:I get an error, i wanna use farl to place stone bricks and concrete at the same time
Should both be fixed in the latest release (0.5.13), thanks for the reports.goblinm wrote:I've been getting an error shown below.
For now it shows a short summary (number of lanes + the electric pole that's used) in the settings menu, where you can save/load the layouts.jockeril wrote:I'd like to suggest a button to show all farl stored blueprints (using the existing interface ) so one can know what is stored in the Farl because it's becoming a big storage.
Re: [0.12] Bugs, crashes & other issues
i got occasionally, like every 20 blocks a signal on the wrong side of the track, so its giving no path errors after farling :S
Re: [0.12] Bugs, crashes & other issues
Should be fixed in https://github.com/Choumiko/FARL/releases/tag/v0.5.14DutchJer wrote:i got occasionally, like every 20 blocks a signal on the wrong side of the track, so its giving no path errors after farling :S
Re: [0.12] Bugs, crashes & other issues
Hi Choumiko, you've been busy are there any translation additions ?Choumiko wrote:Should be fixed in https://github.com/Choumiko/FARL/releases/tag/v0.5.14DutchJer wrote:i got occasionally, like every 20 blocks a signal on the wrong side of the track, so its giving no path errors after farling :S
[request] RTL support please
My mods
Formally Hebrew translator for FARL & EvoGUI mods
join me on
- Twitter[@jockeril],
- Twitch.tv/jockeril,
- Youtube/jocker-il (or JoCKeR-iL)
- and steam !
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Formally Hebrew translator for FARL & EvoGUI mods
join me on
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- Youtube/jocker-il (or JoCKeR-iL)
- and steam !
Re: [0.12] Bugs, crashes & other issues
Quite a few, they are in the 1.0 branch though. I might pull it to master soonishjockeril wrote: Hi Choumiko, you've been busy are there any translation additions ?
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Re: [0.12] Bugs, crashes & other issues
incorrect download links in the topic [0.5.13]Updated to 0.5.14
in the message and in the header
English is not my native language. Translator.
Re: [0.12] Bugs, crashes & other issues
Oh wow, thank you! I really should automate this
Re: [0.12] Bugs, crashes & other issues
Incompability with latest 5dim trains
error assingID "electric-pole-trans"
temporal fix posted at 5dim forum - viewtopic.php?p=130139#p130139
error assingID "electric-pole-trans"
temporal fix posted at 5dim forum - viewtopic.php?p=130139#p130139
Re: [0.12] Bugs, crashes & other issues
Thanks for the report, sould be fixed in https://github.com/Choumiko/FARL/releases/tag/v0.5.15axazol wrote:Incompability with latest 5dim trains
error assingID "electric-pole-trans"
temporal fix posted at 5dim forum - viewtopic.php?p=130139#p130139
FARL now ignores any type of pole that is not minable or where it can't find an item for it.
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Re: [0.12] Bugs, crashes & other issues
getting also the error with the assign ID .
error in log:
error in log:
LOG
Mods used:
Mods
The bug comes from the mod electric switch which is part of the Smarter Circuitry ModRe: [0.12] Bugs, crashes & other issues
Will fix in a couple of hours, once I'm back from work.
In the mean time you can replace data-final-fixes with https://raw.githubusercontent.com/Choum ... -fixes.lua
This should fix the AssignID error once and for all (though I said that already in one of the last releases...
In the mean time you can replace data-final-fixes with https://raw.githubusercontent.com/Choum ... -fixes.lua
This should fix the AssignID error once and for all (though I said that already in one of the last releases...
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Re: [0.12] Bugs, crashes & other issues
did someone already said you'r awesome?
Re: [0.12] Bugs, crashes & other issues
He gets that all the time because he isRingkeeper wrote:did someone already said you'r awesome?
[request] RTL support please
My mods
Formally Hebrew translator for FARL & EvoGUI mods
join me on
- Twitter[@jockeril],
- Twitch.tv/jockeril,
- Youtube/jocker-il (or JoCKeR-iL)
- and steam !
My mods
Formally Hebrew translator for FARL & EvoGUI mods
join me on
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- Youtube/jocker-il (or JoCKeR-iL)
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Re: [0.12] Bugs, crashes & other issues
Hey mate, i got this on creating new game.
Mods:
Version 0.12.26
Mods:
Running on Win8.1{
"mods": [
{
"name": "base",
"enabled": "true"
},
{
"name": "actuator",
"enabled": "true"
},
{
"name": "advanced-logistics-system",
"enabled": "true"
},
{
"name": "air-filtering",
"enabled": "true"
},
{
"name": "blueprint-string",
"enabled": "true"
},
{
"name": "color-coding",
"enabled": "true"
},
{
"name": "concreted-rails",
"enabled": "true"
},
{
"name": "EvoGUI",
"enabled": "true"
},
{
"name": "ExtraToolbelts",
"enabled": "true"
},
{
"name": "FARL",
"enabled": "true"
},
{
"name": "InitialScan",
"enabled": "true"
},
{
"name": "Landfill",
"enabled": "true"
},
{
"name": "Larger Inventory",
"enabled": "true"
},
{
"name": "micro-accumulator",
"enabled": "true"
},
{
"name": "MoreLight",
"enabled": "true"
},
{
"name": "RailTanker",
"enabled": "true"
},
{
"name": "research-queue",
"enabled": "true"
},
{
"name": "robostats",
"enabled": "true"
},
{
"name": "rso-mod",
"enabled": "true"
},
{
"name": "sensor",
"enabled": "true"
},
{
"name": "STRS",
"enabled": "true"
},
{
"name": "TheFatController",
"enabled": "true"
},
{
"name": "trainstats",
"enabled": "true"
},
{
"name": "upgrade-planner",
"enabled": "true"
},
{
"name": "YARM",
"enabled": "true"
}
]
}
Version 0.12.26
Re: [0.12] Bugs, crashes & other issues
Fixed in 0.5.16Blackraz0r wrote:Hey mate, i got this on creating new game.