Quality levels completely break factory

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Hurkyl
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Re: Quality levels completely break factory

Post by Hurkyl »

quineotio wrote: Mon Sep 21, 2026 7:31 amBut with Gleba as it's own planet, you kinda need to design the whole factory at the same time. And you can throw on top of it all the new concepts introduced there, like spoilage and soil and seeds and the ag tower etc.
From what I've seen, there's a lot of variation hidden in "whole factory". It's hard to know how much this is intrinsic to the planet, versus some subset of players having a habit of taking overly large bites and stubbornly trying to chew through it rather than rethink what they're doing.

In this context, what "whole factory" means to me is 4 crafting machines arranged to make bioflux, mostly using direct insertion, and hand-fed by dropping yumako/jellynut into boxes while I'm waiting to smelt enough scavenged iron ore to be able to build the transport lines.

I.e. just enough to get a proof of concept of the crafting chain, and then minimally tacking each new recipe as I worked through them.

The few people I've watched try Gleba blind try to set up much larger and more complex factories while they still have absolutely no idea how any of it works.

And this tracks with people I've watched play other modpacks blind; e.g. I once watched a career Factorioer unlock a new building, and then spend probably fifteen to thirty minutes scrounging up the materials to make a dozen of them to lay out in a line, and only then bothering to start looking at what they could do with it.

Even now that I do know the planet, I still make a similar minimal factory because having a reliable supply of bioflux, nutrients, fuel, and seed breeding is pretty convenient while I try to design the 'real' factory I want to make. But for some reason I get the impression this is rather unusual? I often see a lot of revulsion towards the concept of this sort of helper factory.
mmmPI
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Re: Quality levels completely break factory

Post by mmmPI »

Hurkyl wrote: Mon Sep 21, 2026 10:16 am From what I've seen, there's a lot of variation hidden in "whole factory". It's hard to know how much this is intrinsic to the planet, versus some subset of players having a habit of taking overly large bites and stubbornly trying to chew through it rather than rethink what they're doing.
This discussion clearly has a subset of players that could be stubborn for sure , and when a person is stubborn they may mistake that for patience easily, which can leads to adopting suboptimal strategy with perseverance, when sometimes just a side step to look at the problem from another angle can provide the much needed insight. I feel the energy would be spend much more productively trying to fix any problem related with quality, which so far have all appeared to be player's mistake felt as game limitation due to not seeing the options available but i don't think they are necessarily hidden, some have been explained in details and are still ignored by the players who apparently would need it the most, so imo it hints more as a willingness to ignore the options available coming from the players joining the discussion after OP. More like a desire to complain about anything, be it quality , spoilage, the version number , whatever random stuff.
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