[MOD 0.12.0] Fluid Barrel (1.0.0)

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Re: [MOD 0.11.x] Fluid Barrel (1.0.0)

Post by GopherAtl »

This is one of those mods I can't live without, so just went to see about updating it for 0.12.0. It seems to work as-is, though there is some oddness with displaying the names of recipes in the menu. Filled a storage tank with water, then disconnected from the well and shifted it back and forth, barreling and unbarreling to a second tank, and it seems to function perfectly. Just an FYI.
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Re: [MOD 0.11.x] Fluid Barrel (1.0.0)

Post by Peter34 »

GopherAtl wrote:This is one of those mods I can't live without, so just went to see about updating it for 0.12.0. It seems to work as-is, though there is some oddness with displaying the names of recipes in the menu. Filled a storage tank with water, then disconnected from the well and shifted it back and forth, barreling and unbarreling to a second tank, and it seems to function perfectly. Just an FYI.
So I just put this in my mod folder, and it works right away? Without me having to do anything? Or what?
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Re: [MOD 0.11.x] Fluid Barrel (1.0.0)

Post by FishSandwich »

GopherAtl wrote:It seems to work as-is, though there is some oddness with displaying the names of recipes in the menu.
Yep, it's an issue with the locales and was that way before 0.12
Peter34 wrote:
GopherAtl wrote:This is one of those mods I can't live without, so just went to see about updating it for 0.12.0. It seems to work as-is, though there is some oddness with displaying the names of recipes in the menu. Filled a storage tank with water, then disconnected from the well and shifted it back and forth, barreling and unbarreling to a second tank, and it seems to function perfectly. Just an FYI.
So I just put this in my mod folder, and it works right away? Without me having to do anything? Or what?
Yes, this one works fine in 0.12 without needing changes.
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Re: [MOD 0.11.x] Fluid Barrel (1.0.0)

Post by Koub »

Topic moved to Mods ‹ Mods for 0.12 ‹ New Items, Entities, Extensions (0.12)
It seems the OP hasn't visited this forum in the last 4 months. I'll change the title of the topic, and when I have a little time, add the template.
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by reddutton »

any one else having issues with the unfilling of barrels stops randomly till you add or remove a module on the 0.12 update
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Re: [MOD 0.11.x] Fluid Barrel (1.0.0)

Post by Mr. Zero »

Koub wrote:Topic moved to Mods ‹ Mods for 0.12 ‹ New Items, Entities, Extensions (0.12)
It seems the OP hasn't visited this forum in the last 4 months. I'll change the title of the topic, and when I have a little time, add the template.
To save you some trouble, for my love of refineries and shipping resources around by trains, I have updated the mod with the missing locale files, updated the image with the new timer graphics for research and provide a template below according to the current standards (not sure, seems sslik is still figuring out what template will contain. Also lack of author description?!).
Fluid Barrel Mod Template
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by ssilk »

Moved to convenience, I think this is more game-changing, than just adding items.
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by waduk »

Does anyone else experiencing a subtle stutter (when moving) after activating this mod ?
It didn't register on fps count (retain at 60 fps), but it's noticeable.
Affect new game.
I tested it by disabling all mods except for Fluid Barrel, quit, make new game, yet the problem exist.
Also, this happen on other mod (Rail Tanker) although in Rail Tanker the problem is more severe.
Maybe happen to the mod that affect liquid handling?
I posted the same report on Rail Tanker thread.
Last edited by waduk on Fri Jul 24, 2015 11:41 am, edited 1 time in total.
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Klonan »

waduk wrote:Does anyone else experiencing a subtle stutter (when moving) after activating this mod ?
It didn't register on fps count (retain at 60 fps), but it's noticeable.
Affect new game.
I tested it by disabling all mods except for Fluid Barrel, quit, make new game, yet the problem exist.
Also, this happen on other mod (Rail Tanker) although in Rail Tanker the problem is more severe.
Maybe happen to the mod that affecting liquid handling?
I posted the same report on Rail Tanker thread.
There nothing in this mod that should cause any performace issues, its literally just a handful of items, recipes and technologies.
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by waduk »

Klonan wrote:
waduk wrote:Does anyone else experiencing a subtle stutter (when moving) after activating this mod ?
It didn't register on fps count (retain at 60 fps), but it's noticeable.
Affect new game.
I tested it by disabling all mods except for Fluid Barrel, quit, make new game, yet the problem exist.
Also, this happen on other mod (Rail Tanker) although in Rail Tanker the problem is more severe.
Maybe happen to the mod that affecting liquid handling?
I posted the same report on Rail Tanker thread.
There nothing in this mod that should cause any performace issues, its literally just a handful of items, recipes and technologies.

Yet it happen, probably a main game bug ? Only arose if the (liquid) mod is used ?

Edit: Probably main game issue, happen even in x86 build vanilla game. In x64 build, the problem only arose if the mod is activated.
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Mion »

Is any difference between this mod and this? Except a barrel of petroleum gas in your mod :)
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by jockeril »

waduk wrote:
Klonan wrote:
waduk wrote:Does anyone else experiencing a subtle stutter (when moving) after activating this mod ?
It didn't register on fps count (retain at 60 fps), but it's noticeable.
Affect new game.
I tested it by disabling all mods except for Fluid Barrel, quit, make new game, yet the problem exist.
Also, this happen on other mod (Rail Tanker) although in Rail Tanker the problem is more severe.
Maybe happen to the mod that affecting liquid handling?
I posted the same report on Rail Tanker thread.
There nothing in this mod that should cause any performace issues, its literally just a handful of items, recipes and technologies.

Yet it happen, probably a main game bug ? Only arose if the (liquid) mod is used ?

Edit: Probably main game issue, happen even in x86 build vanilla game. In x64 build, the problem only arose if the mod is activated.
Sound more like it's your computer that's causing you stutter problems... I'd guess threading or memory issues - better test your memory or better still - try using different memory modules and the x86 version :geek:
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by grifter1 »

Hi Grate mod no way i can play this game without it now

is there a way to have the barrel retain what heat the fluid was when barreled

i have no idea how to code things so don't know if it is possible was thinking along the lines of add temp to the name of the barrel so i can be kept track of and change the fluid to match the temp on un-barreling
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Peter34 »

grifter1 wrote:Hi Grate mod no way i can play this game without it now

is there a way to have the barrel retain what heat the fluid was when barreled

i have no idea how to code things so don't know if it is possible was thinking along the lines of add temp to the name of the barrel so i can be kept track of and change the fluid to match the temp on un-barreling
I think it'd be excessive to store the exact temperature, since that would require a huge increase of item types in the database, as you'd need one database type entry for each combination of content material and temperature, e.g. Water/77C or CrudeOil/52C.

What might be feasible for a modder, though, is to create a few barrel types, at least for water, where the temperature is rounded down to a certain value out of 100, 80, 60, 40, 28 and 15. Thus if you put 100c Water into a Barrel it stays at 100C, but if it's 99C or 85C then it drops down to 80C and the excess thermal energy is lost.
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by grifter1 »

to be honest i will only need the 100 as that's all im ever going to make
i hope this sounds good to some one and we see it at some point
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Simon04090 »

Any chance of this getting updated to 0.12.11+?
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by JyeGuru »

Simon04090 wrote:Any chance of this getting updated to 0.12.11+?
Is there an issue with it in 0.12.11+? It seemed to load in a new game with no issues ...
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by JyeGuru »

Made some cosmetic updates (recipes sort order) and tested with some circuit setups, seems to be working just fine in 12.11

Download link (1.0.2):
https://github.com/yukihyou/factorio-fl ... l/releases
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by RocketScientist »

Excellent mod! But I never really liked the 'full-color' graphics for the barrels, so I made a set where all the new barrel types are just like regular steel barrels, but with a colored top. Looks a lot cleaner:
ingameS.png
ingameS.png (260.21 KiB) Viewed 11612 times
Files are attached. Feel free to use in whatever way you like.
Alternative barrel graphics.rar
(27.66 KiB) Downloaded 1185 times
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by JyeGuru »

RocketScientist wrote:
Files are attached. Feel free to use in whatever way you like
I'll see about maybe adding an "altgfx" version download when I get home.
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