Hello, I remember the map from some bug report, and I had the same idea when I was looking at the map.
This is the reason why I added issue for 0.9 version, to somehow skip updating chunks that didn't change, that should help a lot, as most of the areas are not changing.
flickering big map
Re: flickering big map
Hello, I just implemented the optimisation, that chunks that have no changes are not needed to be recharted for 0.9
So the 2 chunks per tick limit applies only on chunks that actually changes.
When I loaded your save, after short while, all the radar areas are covered without any blinking, and when there is attack I see enemies to move on the map almost immediately (because it is the only chunk that changes)
So the 2 chunks per tick limit applies only on chunks that actually changes.
When I loaded your save, after short while, all the radar areas are covered without any blinking, and when there is attack I see enemies to move on the map almost immediately (because it is the only chunk that changes)
Re: flickering big map
Good news everyone...