PM'd you with the file. I'll test the zip when you update it again.darkshadow1809 wrote:Sure man that be great! Ill upload it right away then.
No worries, I really like this mod.darkshadow1809 wrote:Also thanks for doing a mod spotlight on this !

PM'd you with the file. I'll test the zip when you update it again.darkshadow1809 wrote:Sure man that be great! Ill upload it right away then.
No worries, I really like this mod.darkshadow1809 wrote:Also thanks for doing a mod spotlight on this !

Klonan wrote:Hey looking through the mod I can see that its like 80% a straight rip from the PvP mod, I'm not saying this is a problem or anything, I just think you should acknowledge it and credit some of the great people who worked on the PvP mod.


FishSandwich wrote:I believe I found a couple minor issues.
1. The Alien Tech Lab needs Alien Fragments to build, but you need an Alien Tech Lab to research Alien Fragments.
2. All researches require Alien Bioconstruct, but there is no slot in the Alien Tech Lab for them.


very very weird... Lets see :/ Nothings wrong in data.lua nor in my technology nor the alien-tech-lab.lua itself... Weirdness o.o!?FishSandwich wrote:That's weird, the slot is coming up as Alien Artifacts..


Haha found it at the same timeFishSandwich wrote:Found it,
alien-tech-lab.lua:
inputs =
{
"alien-artifacts",
"alien-fragments",
"endo-skeleton",
"exo-skeleton"
},


Well actually this works complimentary with cursed EXPFishSandwich wrote:Haha no worries, can't expect perfection every time.And I don't mind testing this and helping squash bugs, because I want to see it working perfectly for the spotlight.
I have some questions/suggestions for you;
Do you plan to add other biter-type items? For example, an organic wall, an organic weapon with organic ammo(like the spitter)?

something like this is what you'd needFishSandwich wrote:Found a new one.
The Hive Controller item isn't craftable, you'd need to make it spawn in the player's inventory at some point, probably when they complete the research.
Code: Select all
game.onevent(defines.events.onresearchfinished , function(event)
if research.name == alien research whatever then
game.player.insert(name ="biter-copyright-notice", count = 1)
end
FishSandwich wrote:Found a new one.
The Hive Controller item isn't craftable, you'd need to make it spawn in the player's inventory at some point, probably when they complete the research.

Only the on/off is craftable, the item itself isn't.darkshadow1809 wrote:FishSandwich wrote:Found a new one.
The Hive Controller item isn't craftable, you'd need to make it spawn in the player's inventory at some point, probably when they complete the research.
Should be craftable.. Swear i added a recipe for that. Hold up!

Mmh yeh.. I got a loop issue. I can't make a recipe that just requires one of the items.. not ALL to craft it.FishSandwich wrote:Only the on/off is craftable, the item itself isn't.darkshadow1809 wrote:FishSandwich wrote:Found a new one.
The Hive Controller item isn't craftable, you'd need to make it spawn in the player's inventory at some point, probably when they complete the research.
Should be craftable.. Swear i added a recipe for that. Hold up!


Take another look through my PvP mod.darkshadow1809 wrote:They Wont recieve another hive controller. Unless theres some code for that?

Will doFishSandwich wrote:Take another look through my PvP mod.darkshadow1809 wrote:They Wont recieve another hive controller. Unless theres some code for that?