2. Insert item directly into it's inventory: /c game.players[1].selected.getinventory(2).insert({name = "iron-plate",count = 1})
3. The item inserted into the first slot, regardless of the recipe filters
![Image](http://s24.postimg.org/mdo5vmgl1/Screen_bug_2.png)
You're correct. I was thinking of filtered inventory slots (the hotbar and train inventory).SigmatroN wrote:I just have tried to manually put item into this exact slot, and it said: Only electronic circuit can be inserted here, not Iron Plate.
As about entity.insert(), I'm aware of it.
Code: Select all
2. Insert item directly into it's inventory: /c game.players[1].selected.getinventory(2).insert({name = "iron-plate",count = 1})
Code: Select all
/c game.players[1].insert({name = "iron-plate",count = 1})