Epic: being a rich guy (being "rich": more enjoyable)
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Epic: being a rich guy (being "rich": more enjoyable)
So, as the title said, I'm not suggesting something specific here. I'm just saying that the game need something more: the satisfaction of being "rich". I mean, I think players should have something very expensive they would like to get. I also think some machines should be more expensive ... Why ? Because for now, you're just trying to automatize your production. None care of "producing more". That's why, apart from increasing the cost of some machines (drills for example), a good way to do so would be to add super expensive feature, which aren't very advanced in terms of technologies. Something that would cost tons of basic materials (and tons of advanced for the equivalent but upgraded once you've reached another tech), like army of robots, tanks or expensive machines to optimize your production ... (something to get more plates per ores, something to make a craft more efficient, like a machine that would sometimes produce items without consuming the componants needed ...).
I hope you'll understand what I meant
I hope you'll understand what I meant
Re: [Thougt]: Being "rich" should be more enjoyable
I understand and This is something we think about as well.
Epic: being a rich guy or going to the stars
Revisiting old threads...
We know meanwhile, that this is planned.
For me this is part of the epic, where the player needs to build a starship, which is incredible costly.
We know meanwhile, that this is planned.
For me this is part of the epic, where the player needs to build a starship, which is incredible costly.
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Re: [Thougt]: Being "rich" should be more enjoyable
For now, "richness" is power armor and robots everywhere. I don't think endgame content will be such thing as it probably does not raises player's power, but is rather just another challenge to complete.
Re: [Thougt]: Being "rich" should be more enjoyable
Richness could be modules in your Modular Armor/Power Armor. Or even-better modules, modules that are pimped harder.psorek wrote:For now, "richness" is power armor and robots everywhere. I don't think endgame content will be such thing as it probably does not raises player's power, but is rather just another challenge to complete.
Richness could also be modules in the Car or Tank to upgrade them, as well as additional vehicles such as a Truck for moving large amounts of stuff between bases.
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Re: [Thougt]: Being "rich" should be more enjoyable
Looks like Ssilk has been Necroposting.
Re: [Thougt]: Being "rich" should be more enjoyable
Is that bad? I'd still say it's fine if the topic is still relevant. It's better than reposting just to get the idea back into anyone's mindbobingabout wrote:Looks like Ssilk has been Necroposting.
There are so many pages of suggestions and some of them are great still but are buried deep in the post history.
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Re: [Thougt]: Being "rich" should be more enjoyable
I try to slowly cleanup this board from the end. Maybe it's useless, but I can find it out only, if I try it.
So, sorry, for necroing... open to other solutions...
So, sorry, for necroing... open to other solutions...
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Re: [Thougt]: Being "rich" should be more enjoyable
I'd vote this to be moved to implemented once 0.12 come out
Koub - Please consider English is not my native language.
Re: [Thougt]: Being "rich" should be more enjoyable
Why? To what extent have the devs enabled the player to achieve a state that justifies the player feeling rich?Koub wrote:I'd vote this to be moved to implemented once 0.12 come out
Re: [Thougt]: Being "rich" should be more enjoyable
... Like a rocket ?MatLaPatate wrote:I mean, I think players should have something very expensive they would like to get.
... like a rocket !MatLaPatate wrote:a good way to do so would be to add super expensive feature
or maybe a lot of rockets ... Would fit tooMatLaPatate wrote:like army of robots, tanks or expensive machines to optimize your production ...
Koub - Please consider English is not my native language.
Re: [Thougt]: Being "rich" should be more enjoyable
The idea is to add items to the game that are optional. Ones that aren't required to achieve game completion, but which are expensive, and which add a lot of fun to the game if they are built. So that the player can truly feel like he's rich.
Re: [Thougt]: Being "rich" should be more enjoyable
Resource intensive items are also excellent sinks for large-scale production.
Re: Epic: being a rich guy (being "rich": more enjoyable)
i have a feeling that you want this game to turn into kerbal space program...... Like a rocket ?MatLaPatate wrote:
I mean, I think players should have something very expensive they would like to get.... like a rocket !MatLaPatate wrote:
a good way to do so would be to add super expensive feature
or maybe a lot of rockets ... Would fit tooMatLaPatate wrote:
like army of robots, tanks or expensive machines to optimize your production ...
Re: Epic: being a rich guy (being "rich": more enjoyable)
I will feel rich when I'm able to make 1 of each module tier 3 every second. And 1 rocket every second.
Re: Epic: being a rich guy (being "rich": more enjoyable)
Going back and reviewing these old suggestions while getting ready to add a new one of my own... I see this suggestion and I think "A 10k science/minute megabase with all legendary 5 components as shown in recent FFFs."
Also, the ability to build a house for my engineer.
Also, the ability to build a house for my engineer.