[MOD 0.11.14+] Blueprint String
Re: [MOD 0.11.14+] Blueprint String
Hi. I'm from Russia. Sorry for my English.
Really like your mod.
Is it possible to add to the mod the opportunity to replace old things with new ones? For example transport belt, assembling machine, furnace? Also is it possible to make the ability to completely remove from blueprint objects like electric pole, chests and other ?
Really like your mod.
Is it possible to add to the mod the opportunity to replace old things with new ones? For example transport belt, assembling machine, furnace? Also is it possible to make the ability to completely remove from blueprint objects like electric pole, chests and other ?
Re: [MOD 0.11.14+] Blueprint String
It is possible, but that is not the goal of my mod. You are welcome to include my mod in a bigger mod that does more.
This mod has started doing some blueprint editing.
This mod has started doing some blueprint editing.
Re: [MOD 0.11.14+] Blueprint String
Thanks!DaveMcW wrote:It is possible, but that is not the goal of my mod. You are welcome to include my mod in a bigger mod that does more.
This mod has started doing some blueprint editing.
Re: [MOD 0.11.14+] Blueprint String
I really cant find the output folder when saving all blueprints.
I got the .zip version so installed och d:\games\factorio
Its not in the mods, saves etc. Searched whole computer for script-output but cannot find it.
I got the .zip version so installed och d:\games\factorio
Its not in the mods, saves etc. Searched whole computer for script-output but cannot find it.
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Re: [MOD 0.11.14+] Blueprint String
If that's where you installed it (and the exe is in d:\games\factorio\bin\xxx\Factorio.exe) then your script output should simply be:Leveller wrote:I really cant find the output folder when saving all blueprints.
I got the .zip version so installed och d:\games\factorio
Its not in the mods, saves etc. Searched whole computer for script-output but cannot find it.
Code: Select all
d:\games\factorio\script-output
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Re: [MOD 0.11.14+] Blueprint String
I can't find the output folder either. Could you please check the compatibility between 0.11.21 version and blueprint-string 1.0.0?
Re: [MOD 0.11.14+] Blueprint String
script-output and mods folder are always in the same place.
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Re: [MOD 0.11.14+] Blueprint String
I knew the output location, but the file just did not appear.DaveMcW wrote:script-output and mods folder are always in the same place.
However blueprint String 1.0.0 did work with the compressed version Factorio.
As a result of it, it is assumed that the problem is related to the environment variable.
Re: [MOD 0.11.14+] Blueprint String
I had trouble with underground belts being messed up after importing a string.
Changing line 87 in blueprintstring.lua to fixed it. Won't work for already exported blueprints though
Changing line 87 in blueprintstring.lua to
Code: Select all
if (entity.type ~= "input" and entity.type ~= "output") then
entity.type = nil
end
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Re: [MOD 0.11.14+] Blueprint String
Hello,
I love the mod and would like to speak to you about a project i am working on and would need your approval before i can proceed. As this would need some input from you as well.
You can or should be able to PM me on here and if not I will make it so you can.
Thanks
I love the mod and would like to speak to you about a project i am working on and would need your approval before i can proceed. As this would need some input from you as well.
You can or should be able to PM me on here and if not I will make it so you can.
Thanks
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Click here to see saladin1980's stream.
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Re: [MOD 0.11.14+] Blueprint String
good work. thank for sharing.
Re: [MOD 0.11.14+] Blueprint String
[Moved to helper mods by Smarty]
Re: [MOD 0.11.14+] Blueprint String
I'm afraid I'm getting an error when trying to load a map both saved and new. I'm getting the "attempt to index global 'game' (a nil value)" error
Cancel that, I am an idiot and was trying to use the old version *facepalm*
Cancel that, I am an idiot and was trying to use the old version *facepalm*
Re: [MOD 0.11.14+] Blueprint String
Hey guys, when I click save all I get an error:
Notice
Error while running event handler:
_ _blueprint-string_ _/control.lua:155:
LuaGameScript doesn't contain key makefile
What do I do? It doesn't look like anybody else has had this error.
I'm running the latest stable version, and im using some mods. but there are NO modded content in the blueprints, i repeat, no modded content inside any blueprints.
Can anybody help me?
I'd really appreciate it
Notice
Error while running event handler:
_ _blueprint-string_ _/control.lua:155:
LuaGameScript doesn't contain key makefile
What do I do? It doesn't look like anybody else has had this error.
I'm running the latest stable version, and im using some mods. but there are NO modded content in the blueprints, i repeat, no modded content inside any blueprints.
Can anybody help me?
I'd really appreciate it
Re: [MOD 0.11.14+] Blueprint String
With Factorio 0.12.x you need to use the updated version of this mod:
[MOD 0.12.11+] Blueprint String
[MOD 0.12.11+] Blueprint String