Hi,
well, I am not sure that this is a bug but I can't avoid finding it strange. Most if not all building resit the acid of spliter that remain on the ground, but a gate that is not lowered get damage as if it where a player. This kills a gate in about one and a half second and fells non logical as walls, turret, rails & co do not sustains damage except for the first impact. Stranger, a lowered gate has imunity - the gate only get destroyed if it's up.
If you ever have gate clsoe to turret, the AOE of spliter means that no gate survive more than one shoot. It's kind of short lived for a defence element.
regards
A Buisson.
[posila][0.17.41] gate cannot survive spiter acid on ground
Re: [posila][0.17.41] gate cannot survive spiter acid on ground
I added the resistance but the ground spit should not apply the damage over time.
It's a damage layer issue (spit on ground is considered train damage)
It's a damage layer issue (spit on ground is considered train damage)
Re: [posila][0.17.41] gate cannot survive spiter acid on ground
It might be nice to add entity_name and entity_type filters to the trigger item, similar to what we have for selection tools,
Then for instance a mod could define a mod item that only affects behemoth biters, or only damages tanks etc.
Then for instance a mod could define a mod item that only affects behemoth biters, or only damages tanks etc.
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Re: [posila][0.17.41] gate cannot survive spiter acid on ground
+10
Would be awesome to build coop items with type=character.
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Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: [posila][0.17.41] gate cannot survive spiter acid on ground
I am afraid entity_name and entity_type filters selection tools have are too expensive for trigger system (especially since we went overboard with damage-over-time in 0.17), but I have something else in mind that I might have mentioned when acid splashes were being worked on.
Re: [posila][0.17.41] gate cannot survive spiter acid on ground
Thanks for the report.
Fixed for 0.17.46
We also decided to remove continuous damange acid dealt trains.
Fixed for 0.17.46
We also decided to remove continuous damange acid dealt trains.