[MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Topics and discussion about specific mods
jorgenRe
Filter Inserter
Filter Inserter
Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
Contact:

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Post by jorgenRe »

L0771 wrote:Here, i don't saw this post and make a own update for 0.12.

Is working perfectly, a lot of changes, working in MP.

http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
You might wanna check out the subforum for unofficially updated mods ;)
https://forums.factorio.com/forum/viewforum.php?f=120
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

User avatar
L0771
Filter Inserter
Filter Inserter
Posts: 516
Joined: Tue Jan 14, 2014 1:51 pm
Contact:

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Post by L0771 »

jorgenRe wrote:
L0771 wrote:Here, i don't saw this post and make a own update for 0.12.

Is working perfectly, a lot of changes, working in MP.

http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
You might wanna check out the subforum for unofficially updated mods ;)
https://forums.factorio.com/forum/viewforum.php?f=120
Thanks you! :oops:

Guz
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Apr 23, 2016 1:04 am
Contact:

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Post by Guz »

I have map version 0.12.33-0
Loaded Resource Monitor version 0.5.4

I get error

__Resource-Monitor-Mod__/control.lua:3:
Attempt to index global 'game' (a nil value)

Would someone please explain what's wrong/what I need to do to get the resource monitor running......

GameCharmer
Inserter
Inserter
Posts: 38
Joined: Tue Oct 20, 2015 2:34 pm
Contact:

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Post by GameCharmer »

Guz wrote:I have map version 0.12.33-0
Loaded Resource Monitor version 0.5.4

I get error

__Resource-Monitor-Mod__/control.lua:3:
Attempt to index global 'game' (a nil value)

Would someone please explain what's wrong/what I need to do to get the resource monitor running......
You're using a 0.11.x mod that was ported to early 0.12.x. game was changed mid 12-series.
I'd suggest using something like YARM for resource monitoring. It's available here: viewtopic.php?f=92&t=16698

KemyszPL
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Aug 29, 2017 9:16 am
Contact:

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Post by KemyszPL »

Update This mod to newest version beascouse this mod is cool but i can't use it on the newest version :(

Bilka
Factorio Staff
Factorio Staff
Posts: 3295
Joined: Sat Aug 13, 2016 9:20 am
Contact:

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Post by Bilka »

KemyszPL wrote:Update This mod to newest version beascouse this mod is cool but i can't use it on the newest version :(
Nice necro.... Use https://mods.factorio.com/mods/Narc/YARM
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

Post Reply

Return to “Mods”