Operating System: Windows 10 Home 64-bit (10.0, Build 14393) (14393.rs1_release.161220-1747)
Processor: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 CPUs), ~4.0GHz
Card name: NVIDIA GeForce GTX 1070
Dedicated Video Memory: 8145 MB
System Memory: 16384MB RAM
I've done a pretty thorough search of this issue, and none of the recommended fixes helped:
1) I'm not on a laptop, so power settings were always set for performance.
2) I've set the video memory usage to "All" and started the game with the launch option, "--max-texture-size=8196"
3) I've tried in both multiplayer and single player
Below I'm attaching the image of my game with F5 pressed:
I get that the fps/ups being equal means that the rendering is keeping up with the game logic, so it must be a cpu bottleneck, but I don't get why that would happen or what I can do to fix it. As my system stats demonstrate, the computer should be more than capable of running this game under intense circumstances.
A new game isn't this slow; it's only after dozens of hours of playing that it slows down like this.
Here's my save file:
http://www.mediafire.com/file/5bqzx32x8 ... NPJS_8.zip
And this is my mod's list (of note, my unmodded game with a base of somewhat similar size also seemed to slow down, but I didn't look much into it or verify that it actually was slower):
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Thanks in advance for any suggestions or insights.