dues ne one have a small save game with it working on
![Question :?:](./images/smilies/icon_question.gif)
thanks for your help
thanks you.Psycho0124 wrote:What problem are you having exactly? Maybe post up your save game and I'll take a look at what went wrong?
It's not exactly small but it's the only one I have for the current version:
http://www.filedropper.com/fortress
No problem! Glad it was helpful!CherryKiss wrote:WOW! That's it! I finally get it...thank you!! cool, I might use this in my next gamemy current game I've already made the full switch to solar...but wow I like this.
I'd love to use this during the transition from coal to solar, but I realized I have another problem to think about...my coal won't handle full power needs during most of the transition period, and still would need to be supplimented with stored power...hmmm I guess that is where earlier activation comes in...but it would have to be adjusted each time I layed more solar down, or increased power demand...
Of course, always! I just created a Wiki account finally. It'll be fun, I love doing little write-ups.ssilk wrote:@Psycho0124: cool. Very clear.Can I use that for the wiki?
Btw: that confirms that for Factorio a pic or better a series of pics (because all is moving) can replace more than 1,000 words.
You talked me into itPsycho0124 wrote:Even on playthroughs with full solar, it can still be worth it to build a backup generator. You never know when the neighbors are going to come and 'visit' en-masse and chew down your power reserves at night. Blackouts get ugly fast. A brown-out from too few steam engines will keep the turrets firing at least (I think they have higher priority in the power grid than other machines). If the power is WAY less than you need (so low that inserters quit working entirely), you could put the Boiler inserters on their own little independent grid (a few accus and a single steam engine). Shouldn't be too hard to do.