[YouTube] Factorio Mod Spotlights

Here you can post spotlights about a mod and ratings in the sense of "If you wanna play like so, then use this mods".

[YouTube] Factorio Mod Spotlights

Postby Xterminator » Thu Sep 10, 2015 3:34 pm

Hello. :)

I will try to keep this post updated, with each spotlight(it might end up a big post. ;))

FishSandwich's Spotlights:
Playlist:

Xterminator's Spotlights:
Xterminator:

Klonan.tv:
Last edited by Xterminator on Wed Jun 08, 2016 4:08 pm, edited 13 times in total.
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Sat Oct 24, 2015 4:07 pm

Updated Original Post:
Added two new spotlights!
- Wind Turbines 0.2.3
- Research Queue 1.0.1
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Thu Nov 05, 2015 4:43 pm

Just did another spotlight on a pretty cool mod that lets you clean the pollution out of your factory. :)

Air Filtering 0.3.2
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Fri Nov 13, 2015 5:03 pm

Newest spotlight came out a few days ago folks!
Warehousing 0.0.4

This mod adds big Warehouses that act as storage chests that have a whopping 220 storage slots. Also has a version for each Logistics chest. :)
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Thu Nov 26, 2015 5:04 pm

Been a bit of a delay since posting, but here are the two newest spotlights!

Orbital Ion Cannon 1.0.4
RAGE Ore Processing 0.1.4

Enjoy guys! :) New one coming out next Wednesday.
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Re: [YouTube] Factorio Mod Spotlights

Postby Supercheese » Thu Nov 26, 2015 8:34 pm

Xterminator wrote:Been a bit of a delay since posting, but here are the two newest spotlights!

Orbital Ion Cannon 1.0.4
RAGE Ore Processing 0.1.4

Enjoy guys! :) New one coming out next Wednesday.


Very nice!

One thing I noticed though is you seem to be using an older version of Factorio (before 0.12.17, at least), and I do believe that something changed around 0.12.17 that makes the graphics/animation for the ion cannon blast look very different. The gfx I observed in the video is not what I observe on my machine, and indeed not the graphics I intended it to have (the blast in the video seemed a bit too quickly-animated and the beam that comes down from the sky did not seem to animate at all). I would be interested in knowing if you do indeed observe a difference if you test out the mod again in 0.12.17+.
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Fri Nov 27, 2015 6:06 pm

Supercheese wrote:
Xterminator wrote:Been a bit of a delay since posting, but here are the two newest spotlights!

Orbital Ion Cannon 1.0.4
RAGE Ore Processing 0.1.4

Enjoy guys! :) New one coming out next Wednesday.


Very nice!

One thing I noticed though is you seem to be using an older version of Factorio (before 0.12.17, at least), and I do believe that something changed around 0.12.17 that makes the graphics/animation for the ion cannon blast look very different. The gfx I observed in the video is not what I observe on my machine, and indeed not the graphics I intended it to have (the blast in the video seemed a bit too quickly-animated and the beam that comes down from the sky did not seem to animate at all). I would be interested in knowing if you do indeed observe a difference if you test out the mod again in 0.12.17+.


On interesting, I hadn't considered that. :/ I will give it a try on 0.12.17 today and let you know if there is a difference. I apologize if there is a big difference, I definitely wasn't aware that there would be. If there is, I will put an annotation in the video explaining that. Hopefully all other information and such was correct. :)

After thinking about for a minute, if it does turn out to be way different in 0.12.17, I can do a follow up video going over if you would like. :) Again, sorry if it is misrepresented in the Spotlight, I try my best to not let that happen.
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Re: [YouTube] Factorio Mod Spotlights

Postby Supercheese » Sun Nov 29, 2015 10:06 am

Xterminator wrote:On interesting, I hadn't considered that. :/ I will give it a try on 0.12.17 today and let you know if there is a difference. I apologize if there is a big difference, I definitely wasn't aware that there would be. If there is, I will put an annotation in the video explaining that. Hopefully all other information and such was correct. :)

After thinking about for a minute, if it does turn out to be way different in 0.12.17, I can do a follow up video going over if you would like. :) Again, sorry if it is misrepresented in the Spotlight, I try my best to not let that happen.


No worries, you make great spotlight videos and you're always very thorough in covering mod features and details. :)
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Thu Dec 10, 2015 5:28 pm

Heya folks, newest Mod Spotlight has been added to the list!

You can check it out here:
Terraforming 0.12.2
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Fri Jan 01, 2016 5:41 pm

Have done two new Spotlights since the last time I updated this. You can check them out here:

Modular Armor Revamp 0.0.19
Agent Orange 0.05

Also, Happy New Year to everyone! :D
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Fri Jan 15, 2016 5:03 pm

Added two new spotlights! :)

You can check them out here:

Piano Player 0.1.0

Long Reach 0.0.4

Enjoy! Next one coming out next Wednesday.
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Tue Feb 09, 2016 5:19 pm

Dang it's been a while since I updated this. Sorry about that guys, been super busy working on series and guides etc. :p

Here are 3 new ones for ya, with another one coming out this Wednesday:
Pocket Repair 1.0.0
Ammo Box 0.2.1
Greenhouses 0.1.0

Enjoy, and remember if you have any suggestions for mods you would like me Spotlight, let me know!
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Fri Mar 11, 2016 5:24 pm

Hey folks,

Been a while since I updated this post, so sorry about that. :/ Anyway, just added a bunch of new spotlights that I have done since last time.
Satellite Uplink Station 0.1.0
Factorio Extended 0.0.9
Military Research 5 0.1.0
Alien Walls 0.3.1
More Locomotives 0.2.1

Hope you find those helpful, and remember a new comes out every Wednesday. :D
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Thu Mar 24, 2016 4:24 pm

Hey folks, added 3 more spotlights to the list. Definitely worth checking these out!

Logistics Railways 1.0.1 - Highly Recommended
Laser Beam Turret 0.1.3
Belt Brush 0.0.1

Enjoy!
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Sat May 07, 2016 4:22 pm

Anndd it's been forever since I updated this. :/ Apologies for that guys, but the good news is there is a lot of new awesome spotlights to check out since last update! :D

You can find them here:
Advanced Weaponry 0.3.1
Drone Home 0.1.0
Combat Units 0.1.0
Smart Trains 0.3.81
More Oil Production 1.0.1
Avatars 0.2.0

Hope you enjoy and don't forget to PM me or comment if there is a mod you would like spotlighted!
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Re: [YouTube] Factorio Mod Spotlights

Postby Xterminator » Wed Jun 08, 2016 4:10 pm

Got a few more new spotlights for you guys! :D

Left Right Load Balancer 0.0.5
Research Savr 0.0.1 - Resume Research
Shuttle Train 1.0.1
Combat Variations 0.1.1

Some really good ones there that can improve gameplay a lot. Hope you enjoy!
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