

Hello fellow Factorio fans!
I am thrilled to announce a tribute project I've been laboring on for our beloved Factorio community: Craptorio. It's a unique de-make, crafted on the TIC80 fantasy console. Here's a twist: instead of a human engineer, you'll be stepping into the metal casing of a rogue logistics robot, affectionately known as F.A.R.T. - the Factory Autonomous Resource Transporter, cheekily dubbed F4RT-3R by factory engineers, due to intermittent sputtering from a damaged propulsion module.
The items in Craptorio are displayed as 'little chips' - 3x3-pixel sprites conveyed via everyone's favorite trasport-belt. There are also 8x8-pixel versions of items for display in inventory, crafting menu's, etc.
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Craptorio distills Factorio's intricate complexity into the TIC80's charming 8-bit environment, while preserving the core essence that we all love - the relentless pursuit of factory expansion. The project is a passion-driven work-in-progress and will be free-to-play, with the aim of adding another flavor to our shared appreciation of Factorio, and to attract more potential engineers to play the masterpiece Factorio! I can't wait to share more updates soon, but for now, remember, as always, The factory must grow!
https://github.com/archaicvirus/Craptorio - for weekly progress updates
Please feel free to give feedback, suggestions or questions!
You can also find me in the TIC80 discord, under the #wip-projects>Craptorio thread, where I post daily updates.
*This is not affiliated with Wube, just a personal hobby/passion project for funzies, from a big fan!



 The belt-hover-widget is a great idea, I'll have to whip something up for that! Also, thank you for taking the time to read the info there! There's so much to talk about, all the optimization (and still to come) tricks and what have you, I will have to do a nice write up on the development process eventually. Although it is nowhere near as complex and awesome as Factorio, I learn a lot from paying close attention to FFF's and the generous details they share. I will be sure to update the thread at the next milestone! Thanks again
  The belt-hover-widget is a great idea, I'll have to whip something up for that! Also, thank you for taking the time to read the info there! There's so much to talk about, all the optimization (and still to come) tricks and what have you, I will have to do a nice write up on the development process eventually. Although it is nowhere near as complex and awesome as Factorio, I learn a lot from paying close attention to FFF's and the generous details they share. I will be sure to update the thread at the next milestone! Thanks again   







 , and I think after a few more titles of this scale, it will give me a better idea what it takes realistically to make a successful game of my own possibly. Thanks again for your comment!
 , and I think after a few more titles of this scale, it will give me a better idea what it takes realistically to make a successful game of my own possibly. Thanks again for your comment! 
 