I seem to have run afoul of this threshold in one of my effects textures, since it has non-zero colour values in zero-alpha areas of the image. What would normally be drawn additively is instead optimised away to be entirely transparent.posila wrote:particles below 2% opacity don't really seem to add anything to the final picture, so we can safely not draw those to get little extra boost.
Is there any way to disable this optimisation for a specific sprite or animation? At the moment I'm just clamping the alpha value to 0.025 so it doesn't get discarded.