Logistics groups need a lock or a delete warning.

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MechBFP
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Logistics groups need a lock or a delete warning.

Post by MechBFP »

Hey there,

With the introduction of the ability to create logistics groupings, it is now possible to accidentally delete a logistic group with no way to undo it other than loading an older save game, or recreating it from scratch.

The main reason why this is an issue is because the delete button is right next to the item tabs, and if you over shoot those tabs you can quite easily hit that delete button by accident.
reduke
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Re: Logistics groups need a lock or a delete warning.

Post by reduke »

This!

Oh gosh-darnit - a thousand times, *this*!!
Kyralessa
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Re: Logistics groups need a lock or a delete warning.

Post by Kyralessa »

There are two ways to remove/delete a logistics group.

If you click the trash can next to the logistics group in your requests section, it only removes the group, and you can get it back:
RemoveLogisticsGroup.png
RemoveLogisticsGroup.png (73.37 KiB) Viewed 781 times
If you click the edit pencil next to a logistics group name, you get the list of any logistics groups you've ever created in that game. You can pick one to add it. You can also click the trash can here to permanently delete it. (Unfortunately, there's no confirmation; it's just gone.)
DeleteLogisticsGroup.png
DeleteLogisticsGroup.png (117.98 KiB) Viewed 781 times
Tertius
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Re: Logistics groups need a lock or a delete warning.

Post by Tertius »

I guess the OP means a safeguard against permanent deletion from the logistic group selection dialog.
In case a logistic group had 0 references, it's gone. But it's possible to get it back in the current save by loading the most recent previous save, place a constant combinator and select the group as its signal source. Make a blueprint of this combinator. Then load the current save again and place that blueprint. Now the logistic group is registered again and the combinator can be removed again.

If a logistic group had >0 references, you can do the same, however existing previous assignments to the name are lost. They were all converted to "[no group assigned]" and will stay so. But this is the opportunity to just rename one of the "[no group assigned]" signal groups to the old name of the lost logistic group. This will recreate the group. But as with the blueprint method all other previous name assignments stay lost.

So some undo operation would be a small but appreciated qol feature.
reduke
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Re: Logistics groups need a lock or a delete warning.

Post by reduke »

Indeed, it is the accidental removal from the selection list dialogue that is the massive problem. Having to individually re-assign thousands of chests to a newly re-created group is a laborious and on-going task.

I found out today that I had deleted my station fuelling group, and I had no idea it had happened - I hadn't created a new station in a while so going back to a previous save was an absolute non-starter.
ChickenCombo
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Re: Logistics groups need a lock or a delete warning.

Post by ChickenCombo »

More UNDO!
Specifically for logistic group interactions

I've deleted logistic groups, removed logistics groups from entities, and removed items from groups that I have not looked at in a long time and wished for an undo.

Adding logistic group interactions to the undo stack would be huge for QoL

Delete buttons need to be two presses like a missile switch cover or a warning with a confirm/deny
sben
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Re: Logistics groups need a lock or a delete warning.

Post by sben »

how does this behave in multiplayer? is it possible for someone to add new group just slightly before someone else clicks on the delete button, shifting the layout by one and so deleting the wrong group?
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