The average output damage on huge asteroids from explosives is meaningless unless they manage to kill the asteroids purely with explosive/laser damage. I think you haven't understood the difference between DPS and #hits to kill. DPS works well as an estimate of how good something is when the target requires a lot of hits. The one-shot ability of railguns and the 100000-shot requirement of explosives/lasers, make it so that damage by lasers/explosives is useless unless you meme with nukes or with way too many rockets/lasers and with a ship that goes super slow or somethingmmmPI wrote: Sat Apr 19, 2025 8:19 pmMy point is that if your change is pushed onto the game, there will be ships that start failing because their average output damage will be lowered.konage wrote: Sat Apr 19, 2025 8:11 pm So your point is people have railguns that oneshot huge asteroids, but they rely on the 50-250 damage the explosive rockets do to a 5k/10k health target. If this sentence doesn't make sense to you, either think for an hour before responding till it does, or you just have never made a prom ship.
And then those players will come and explain to you that you must be someone who never made a half decent prom ship, because to make a good prom ship you have to be at the very edge of failure, and they were, but now someone that had a bad ship design that was not at the edge of failure but actually failing consistently proposed a changed for its own ship.
That's mathematical, your argument is saying "uhhh nooo think of it one hour", that's ridiculous.
Change huge asteroid explosive resistance to 100%
Moderator: ickputzdirwech
Re: Change huge asteroid explosive resistance to 100%
Re: Change huge asteroid explosive resistance to 100%
Thank you for recognizing that my argument is correct, that some ship design that are perfectly fine right now would break because you want your currently failing ship to work better.konage wrote: Sat Apr 19, 2025 8:29 pm unless you meme with nukes or with way too many rockets/lasers and with a ship that goes super slow or something
I think you also recognized that popularity was in last resort important.
Didn't adress the other points.
And didn't published your mod.
Re: Change huge asteroid explosive resistance to 100%
lol ok debatebro. Now go back to your debate club in school and keep machine gunning arguments. I'm going go try and block you if its possible on this forummmmPI wrote: Sat Apr 19, 2025 8:47 pmThank you for recognizing that my argument is correct, that some ship design that are perfectly fine right now would break because you want your currently failing ship to work better.konage wrote: Sat Apr 19, 2025 8:29 pm unless you meme with nukes or with way too many rockets/lasers and with a ship that goes super slow or something
I think you also recognized that popularity was in last resort important.
Didn't adress the other points.
And didn't published your mod.
Re: Change huge asteroid explosive resistance to 100%
You can add me as a foe if you prefer ignoring contradiction, that will cause my messages to be invisble to you.konage wrote: Sat Apr 19, 2025 8:50 pm lol ok debatebro. Now go back to your debate club in school and keep machine gunning arguments. I'm going go try and block you if its possible on this forum