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...How is that supposed to workssilk wrote:It's FC. Factorio-Current.![]()
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HVDC is what they typically use for under water cables from 1 country to another.. Finland To Estonia Power cable is HVDC on both ends you need a big installation to turn it back to AC that works on HVAC power lines... The reason they use it, cause it is compact They would run huge power poles over the sea if it would be easier/cheaper..BlakeMW wrote:I'm afraid this description is a little off. There is no great difference in transmission losses between DC and AC at the same voltage (altough DC definitely has the advantage at higher voltages and greater distances - refer to HVDC). The primary distinction and where this common misconception comes from is that AC power is easily transformed to a higher/lower voltage, it can be easily transformed up and transmitted with low losses over a long distance, then easily transformed back down to a safe/useful voltage. But it's only a matter of easiness and efficiency at small scale - strictly speaking DC is generally superior for transmission.opencircut74 wrote:Actually the idea of an electric pole taking energy is not far off from real life. In real life, there are two kinds of electric current. Alternating Current (AC) and Direct Current (DC). Assuming that the steam engine puts out Direct Current, I can safely say that everything in the base is run off of (roughly) an 120 volt DC power supply. Now, Direct Current is continuous and loses current (amps) fairly quickly when is used to power something that is not right next to it. This would mean that the farther something is away from the source, the more current it takes to give the required amount of power to whatever it is you want to power. The amount of power an electric pole would lose would increase by the amount of things it has to power and the distance from the source. Also, Direct Current is very inefficient with the amount of electricity you can put through a certain size wire without losing too much energy in heat.
For the scale of factorio, I'd be somewhat torn between DC or AC being the "logical" choice. It's small enough for DC to be viable without a whole lot of voltage conversion for transmission, and it's certainly not large enough for DC to have an advantage over AC for transmission. I imagine it'd be a DC network just because of solar panels and accumulators and stuff means he's not going to get away with a simple AC system (i.e. he needs fancy converters anyway, no simple transformers are going to cut it), also DC carries a lower electrocution hazard - not that factorio guy has the greatest survival instinct - but it doesn't hurt to make your own machines less likely to kill you.
Considering how much resource a tiny portable fusion reactor requires to construct and that it doesn't even generate as much as two solar panels it wouldn't be very efficient. Going off the solar panel to portable energy ratio (not taking size into account), making a full size fusion reactor would generate about as much as a hundred solar panels. Not sure I'd want to use hundreds of processing units on that, not to mention the number of biter nests I'd need to destroy.BrokenScience wrote:Are there any plans for a full sized fusion reactor? The portable one is out there for armor so it would be nice to have a version for the base. There does seem to be a lack of late game energy sources, especially green ones.
ssilk wrote:You might search this topic for "nuclear". I have done it:
search.php?keywords=nuclear&t=5&sf=msgonly
10 pages out of 22 for the total thread contain "nuclear" as word...
This would make nuclear energy difficult to set up but rewarding, and I'm interested by the idea of a closed fuel cycle however I still think there should be some form of waste that is difficult to deal with and can't just be plugged straight back in to the cycle. Granted, I'm not exactly read up on nuclear energy but as far as I know it does generate a fair bit of nuclear waste which we then have to do something with. Didn't America make a radioactive mountain or something?Enkal wrote:The open fuel cycle would need: uranium ore, uranium refining (chemical plant: water, acid), fuel rod manufacturing (assembler: uranium, steel), nuclear power plant: water, fuel rods, spent fuel water pool: spent fuel, water.
Closed fuel cycle would need: ore, refining, fuel rod, power plant, fuel reprocessing plant: spent fuel ->fuel rod, spent fuel (5 % of the amount from the previous tech), fuel rods sent back to power plant.
That is... not how current nuclear tech works. A standard real-world light water reactor burns a fairly small fraction of its input fuel (something like 80%); the remaining is either reprocessed or discarded. Note that that's only the U-235 that's used; ~95% of the total material is U-238 that is much harder to use (you need a special kind of reactor design to use it, which I believe is what the higher tier research would be). For a real-world example, the CANDU reactor design is nominally capable of directly accepting and burning used fuel from light-water reactors.raidho36 wrote:Nuclear waste simply can not be put back into the cycle. You already used up whatever useful material was in the fuel rods, so spent rods mostly contain nuclear material that has radioactivity so low it can't be used as nuclear fuel, which also means it'll have insanely long half-life -thousands of years- before the next highly radioactive element comes out of ongoing fission reaction, and even then it'll be stretched over even more thousands of years because of very long half-life. Thus you call it "waste", there's nothing you could do to make it worthwhile and it forever will remain unusable, the only thing left to do with it is to put it in the place where residual radioactivity wouldn't cause a lot of damage, and plan to store it there for millenia.
From the wikipedia article on Neutron poisonraidho36 wrote:Eh I guess I was putting it too simply.
Usefulness of nuclear fuel is its ability to produce heat, minus how much effort it takes to get it to produce heat. When fission fuel undergoes chain reaction, it eventually degenerates into the sort of fuel that's not usable. That's because in fission, nuclear number (type of element) can only go down but not up (that would be fusion), and every particle of the fuel rod will progress towards the point where it becomes the element that can't be used as fuel, and at that point the particle becomes waste. So inevitably, you're winding up with 100% of fuel becoming nuclear waste.
Now some reactor designs do a better job of consuming reaction-dampening fission products including I believe the one Bill Gates is into (TWR design), these designs can consume a much larger fraction of the fissionable/breedable material, apparently up to 20-35%. But a process which relies on reprocessing to re-use the fuel is completely reasonable, especially if it is intended to also be able to make nuclear weapons.In practice, buildup of reactor poisons in nuclear fuel is what determines the lifetime of nuclear fuel in a reactor: long before all possible fissions have taken place, buildup of long-lived neutron-absorbing fission products damps out the chain reaction. This is the reason that nuclear reprocessing is a useful activity: solid spent nuclear fuel contains about 97% of the original fissionable material present in newly manufactured nuclear fuel. Chemical separation of the fission products restores the fuel so that it can be used again.