![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Neutral :|](./images/smilies/icon_neutral.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Razz :P](./images/smilies/icon_razz.gif)
![Confused :?](./images/smilies/icon_e_confused.gif)
![Surprised :o](./images/smilies/icon_e_surprised.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
![Idea :idea:](./images/smilies/icon_idea.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Cool 8-)](./images/smilies/icon_cool.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
I think that covers the basics of gameplay
AWESOME GAME DEVs
! ! ! ! THANK YOU ! ! ! !
That made happy.JoanSam wrote:Guys, I'd just like to say: This is the game I never knew I wanted. We all have our ideas of a 'good game', and I very nearly skipped over an article about the game at Rock Paper Shotgun. "Factories? How about a paper-pusher simulator?" But I was bored, I clicked the link and saw the pictures and read what this game was all about and...it completely blew me away. I got the demo half an hour ago just to check-just to make absolutely sure that this was as good as I hoped. And a sense of childlike wonder stole over me. It started with the music and the atmosphere, and every time I completed one step in the tutorial level, every time a NEW machine was unlocked for me to build with, my smile grew wider and wider. This game is so incredibly well designed, each feature so lovingly perfected--I can't stop smiling.
I opened up the game thinking, "Only two things could make this game better. Only two. And they would be multiplayer, and mobile combat units-tanks or planes or what-have-you. I'll buy this game, support the team's fantastic efforts, and hope that maybe eventually they'll add one of those things." I have just learned that you will include both. And as I'm writing this I'm almost jumping with joy. I needed to post this before I go and explore the game any further, because I have a feeling I'll emerge from my computer later with no concept of how much time has passed, and I wanted to thank you guys before then. Please, keep doing what you're doing. You're two steps ahead of me on seemingly everything necessary to make this idea into a fantastic reality, and I can't wait to see where it goes next. You're making one guy very happy.
Having played Factorio before there was the new soundtrack, i can't judge the audio part. But the Graphics and overall setting (alone, barren wasteland, next to no technology in the start, mutated things that wanna kill me) always reminded me of Fallout 1-2. Guess this would make a nice total conversion mod one day.... when Vault 42 opens and the few remaining survivors try to start anew.Yolan wrote: Also... am I the only one who gets a kind of fallout vibe from the graphics and music?
kovarex wrote:Also I would like to thank for all the great feedback, we value it a lot and it adds us motivation.
It helps me to get over the impression that the game is broken and full of bugs when just fixing bugs all the time these days.
And then you suddenly realize half your factory isn't working because you set an inserter the wrong way...then you fix that and get attacked aaaaalll the way over on the other side of your base, in the one location where you have a gap in your defense line. Those moments where everything runs correctly are nice, but there's always a near catastrophe lurking around the corner.Yolan wrote:I love it how you can just walk around your factory watching it purr along, and both admire the neatness of the little solutions you invented, and be awed at the same time by the sheer volume of material that is passing through at lightening speed. It is interesting how there is this kind of frenetic pace with the wizzing by of materials, and yet at the same time you can take it as slowly as you want. Looking forward to discovering the higher tier research options and further developing my manufacturing plant.
One development style is to fix all known bugs before adding new features.kovarex wrote:Also I would like to thank for all the great feedback, we value it a lot and it adds us motivation.
It helps me to get over the impression that the game is broken and full of bugs when just fixing bugs all the time these days.