Updated from 2.0.55 to 2.0.60, Factorio now runs at a locked 48.0 FPS & 60.0 UPS when the Metal (experimental) backend is used. This occurs on both Singleplayer and Multiplayer.
This behaviour was not experienced with the previous release 2.0.55, FPS and UPS were both 60.0 while using Metal (experimental).
UPS is not affected, and using OpenGL backend works fine.
Log reports uploaded:
factorio-previous - OpenGL backend, FPS/UPS: 60.0/60.0
factorio-current - Metal (experimental) backend, FPS/UPS: 48.0/60.0
Macbook Pro 2024, M4 Pro, monitor is configured at 144Hz.
[2.0.60] MacOS Metal Graphics backend 48.0 FPS
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- Manual Inserter
- Posts: 3
- Joined: Mon Mar 24, 2025 6:01 pm
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[2.0.60] MacOS Metal Graphics backend 48.0 FPS
- Attachments
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- factorio-previous.log
- OpenGL backend
- (10.8 KiB) Downloaded 7 times
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- factorio-current.log
- Metal (experimental) backend
- (10.6 KiB) Downloaded 8 times
Re: [2.0.60] MacOS Metal Graphics backend 48.0 FPS
Post debug screenshots as described in 68653 please, and if the issue is not present on a brand new map a save that shows the issue.
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- Manual Inserter
- Posts: 3
- Joined: Mon Mar 24, 2025 6:01 pm
- Contact:
Re: [2.0.60] MacOS Metal Graphics backend 48.0 FPS
Screenshots, save file and latest log file attached.
- Attachments
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- factorio-current_debug-settings-on.log
- latest log file
- (8.6 KiB) Downloaded 6 times
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- game.speed set to 100
- newsave-gamespeed100.png (18.77 MiB) Viewed 97 times
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- game.speed set to 1
- newsave-gamespeed1.png (23.92 MiB) Viewed 97 times
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- _autosave3.zip
- brand new save file exhibiting issue
- (4.48 MiB) Downloaded 6 times