Multiplayer server with popular scenario "BiterBattles". During a match, an admin paused the game but my player kept running in the direction I had held when pause was pressed. I think ticks were being simulated as usual (but slower).
Expected behaviour: no tick processing should happen while the game is paused.
Player view:
https://www.twitch.tv/zaspar_/clip/Thir ... Nf7rz4Ieoo
Admin view (watch minimap):
https://www.twitch.tv/califerbopbop/cli ... 2hWjnVGo2t
[2.0.77] Player still moving while game is paused
Re: [2.0.77] Player still moving while game is paused
Thanks for the report however I don’t believe we will be changing this. The way multiplayer works it has to run the game when multiplayer inputs from the server happen or it can’t process them when paused.
It goes like this:
* if a server command was sent to the server then it needs to run while paused until the server command is processed.
If it doesn’t, then the server command is never run.
It also works like this when RCON is used.
It goes like this:
* if a server command was sent to the server then it needs to run while paused until the server command is processed.
If it doesn’t, then the server command is never run.
It also works like this when RCON is used.
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