Hello,
Playing on a multiplayer server that I do not host. We have been seeing frequent desyncs, sometimes right on server join. Latest desync was me trying to edit a combinator value in output after pasting it from a blueprint. I may have been editing it in "ghost" form.
For context I also sometimes have network issues with the server where I see "lag spikes" and "rubber banding".
Dropbox link [removed] A moderator can DM me for it.
I have several other desycn reports with the same server but am on a free plan with dropbox so let me know you'd like more with the same server, thanks.
[2.1.9] Desync, repeatly, latest on editing combinator setting
[2.1.9] Desync, repeatly, latest on editing combinator setting
Last edited by Mithril on Sun Jul 05, 2026 8:28 pm, edited 1 time in total.
Re: [2.1.9] Desync, repeatly, latest on editing combinator setting
If it happens a lot and at different times (not just when doing a particular action), there might be a memory stability problem with either your machine or the server. That's something you will need to rule out yourself.
Can you run Memtest86+ on your computer? Do other users of the same server also have desyncs?
Can you run Memtest86+ on your computer? Do other users of the same server also have desyncs?
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: [2.1.9] Desync, repeatly, latest on editing combinator setting
Everyone that plays gets desyncs as I said, some on join. The server started out fine, were about 100 hours of map time in.
Re: [2.1.9] Desync, repeatly, latest on editing combinator setting
Without a desync report I'll put this in Pending.


