The issue:
When host uses a movement input, connected client(s) desync immediately and disconnect without recovery.
Connected clients are able to interact with the world without, moving without crashing anything. Host can (at the very least) open planetary maps and look around. Nothing else was tested so far (though we can always gather more data if needed).
This seems to be caused by a
Code: Select all
Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12052041) serverCRC(2709376315) localCRC(3331615774)I can confirm this issue is not present when disabling mods (tested in a freshly generated world with only base (2.0.72) enabled).
Additionally, I have not been able to detect any issues in pure solo play or while hosting the server alone as the host seems unaffected (because their movement kicks everyone out).
If need be I can supply more files. Thanks for your time regardless.

