[2.0.43] Failed to connect to Server

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AnotherZach
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Joined: Fri Apr 04, 2025 5:06 pm
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[2.0.43] Failed to connect to Server

Post by AnotherZach »

1. Context - failed to connect to the Shapeztorio Comfy server. Can connect to other comfy servers just fine.
2. Fails to connect to server on my end, players on the server can see I'm auto dropped from the server.
3. Server is visible in the server browser.
4. Mods active base,space-age,elevated rails, quality, shapeztorio



On the logs - Starts with

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  69.827 Joining game IP ADDR:({195.216.56.235:32105})
  69.827 Info UDPSocket.cpp:38: Opening socket
  69.827 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)


Then I get multiple lines of the following:

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(WaitingForAccept) for packet type
  79.879 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32105}): invalid state (WaitingForAccept) for packet type

Ends with

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  80.029 Error ClientMultiplayerManager.cpp:86: MultiplayerManager failed: "Could not establish network communication with server."
  80.030 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(Connecting) to(InitializationFailed)
  81.880 Info ClientMultiplayerManager.cpp:199: Quitting multiplayer connection.
  81.880 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(InitializationFailed) to(Disconnected)
  81.880 Info UDPSocket.cpp:232: Closing socket
  81.881 Info UDPSocket.cpp:262: Socket closed

Same error on 2.4 GHz, 5.1 GHz Cox Wifi and mac os and windows. On there end a mod mismatch error is reported, even after I downloaded the mod from the mod portal.
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