

Imagine something like this.

I don't think that a Spidertron would fit well into Factorio.
THIS.zebez wrote: Fri Nov 16, 2018 3:32 pm like most of us say, take ur fucking time. The game is great already.
yeah butV453000 wrote: Fri Nov 16, 2018 7:07 pmThe hole is quite an edge case that you rarely use, and the design without hole looks much better. If you accidentally build it, you discover it. Not everything needs to be fed to you from the beginning.Khaim wrote: Fri Nov 16, 2018 6:54 pmNo! The underground belt structure should always have the side-load hole. Otherwise how are new players ever going to figure it out?As a bonus, the underground belt structure has a variant which shows a hole when you side-load into the underground belt.![]()
Seeing as just recoloring existing graphics is a hot thing in many mods, maybe in the service of saving VRAM it might be useful for the game to be able to take a 1bit mask and color a sprite using the mask + rgba information from lua.eradicator wrote: Fri Nov 16, 2018 9:19 pm @V453000:
Btw, would it be possible to include built-in support for tinting (i.e. have the arrows on a seperate layer)? So that mods can easily make new colors of belts without having to copy the whole sprite sheet and manually edit it in $paint. Would also save some VRAM if not every mod had it's own full copy of the sheet.
Yes! I couldn't have put it better myself.Drury wrote: Fri Nov 16, 2018 8:41 pmyeah butV453000 wrote: Fri Nov 16, 2018 7:07 pmThe hole is quite an edge case that you rarely use, and the design without hole looks much better. If you accidentally build it, you discover it. Not everything needs to be fed to you from the beginning.Khaim wrote: Fri Nov 16, 2018 6:54 pmNo! The underground belt structure should always have the side-load hole. Otherwise how are new players ever going to figure it out?As a bonus, the underground belt structure has a variant which shows a hole when you side-load into the underground belt.![]()
do it anyway
I use a unconnected station in Base its name is #FULLSTOPkovarex wrote: Fri Nov 16, 2018 7:41 pmYes, it is still part of the plan.Tekky wrote: Fri Nov 16, 2018 4:24 pm Will the temporary train stop (i.e. train hijacking) feature mentioned in Factorio Friday Facts #212 be available in 0.17 or 0.18?
I agree.Blacky007 wrote: Fri Nov 16, 2018 11:11 pm btw.
We need a train-waypoint to get the traffic out of large crossings.