
FYI for anybody interested (and a possible bug), If you want to demolish a rocket silo, you need to first demolish *all* of the mod's radars in range of it or your game will crash.
I'm unable to reproduce this bug in 0.1.4- although I found another bug in the process. if possible can you screenshot the error as well as the version of the mod you're using?zytukin wrote:...
FYI for anybody interested (and a possible bug), If you want to demolish a rocket silo, you need to first demolish *all* of the mod's radars in range of it or your game will crash.
That'd be a complete module rewrite.Vas wrote:Just a request for a new method of using this. I haven't installed this because it works for all rockets within double radar range, according to the main post. I would like a smart structure that must be placed directly next to each launchpad, that can be connected to the smart network (red and green wires) and be programmed to launch a rocket like that. Using this, I believe its possible to create a timer to delay each launch so that only one ship launches per minute. This way, if I have 20 launchpads, all of them full, I can make it launch one ship per minute instead of launching all at once. Also, this 1x1 sized structure can allow me to set specific launchpads to be auto launch rather than having to not place another launchpad in the same base because of the auto launching radar.