There is different approach. Put quality modules only to AMs for intermediates, let normal quality ones flow further, and store uncommon+ somewhere for future use. When you need something with quality, craft it using recipe for this quality and intermediates from stock. This way you will not have random AM2 or other final products. You will have only those you wanted to have, and in the necessary quantity. Examples: armor, weapon, personal equipment, solar panels and machines for particular space platform. Absolutely no need for circuits, just simple splitters with quality filters.ES64U2 wrote: Sat Feb 14, 2026 12:54 pm Let me also explain, why I unfortunately find quality to be similar.:
In a mid-early stage you start with it and start to experiment with it. It is interesting, indeed. But it always felt massively incomplete and like it wasn't intended to try the mechanic this early:
Example situation: Randomness just assigned me a brand new assembly machine of quality 2. But am I supported to put it directly into use? No, it basically rots in my inventory.
...
The chance system is so rare, that the clogging happens late. But I don't get a automated warning. Nor an optional warning. After some failed approaches I massively experimented with a manual warning system and came to a great one circuit solution.
...
The same mechanic but different choices made by player.
Legendary for everything became affordable in the very late game. And again it is up to players to decide if they want to wait so long or have some intermediate stages.ES64U2 wrote: Sat Feb 14, 2026 12:54 pm And then in the late mid game / early late game, a new method appears: Upcycling everything at a very early stage. ...But replacing basically everything with legendary is now so cheap and so easy
It was clearly not intended this way. I suggest to reread Friday facts about quality. It was designed to allow different approaches on different stages of the game.And now it feels like there was only one way intended, right from the start, and this way was exactly this.
Really? You have not overhauled most of factory after getting Foundries and significant part after getting EMP? What about classic overhauls after getting robots, logistic network, T3 modules and beacons?it felt to me like it was the biggest overhaul I remember


