[2.0.60] Crash (DrawEngine::drawEntities)

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
MaxSaint@gmx.de
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Posts: 1
Joined: Tue Aug 12, 2025 9:34 pm
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[2.0.60] Crash (DrawEngine::drawEntities)

Post by MaxSaint@gmx.de »

The Game crashes several times while playing:

Code: Select all

0.000 2025-08-12 23:36:32; Factorio 2.0.60 (build 83512, win64, steam)
   0.000 Operating system: Windows 11 (build 22631) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/maxsa/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/maxsa/AppData/Roaming/Factorio [1073010/1906249MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.011 System info: [CPU: AMD Ryzen 5 7600X 6-Core Processor, 12 cores, RAM: 10919/32480 MB, page: 12185/37344 MB, virtual: 4355/134217727 MB, extended virtual: 0 MB]
   0.025 Memory info:
   0.025  [0]: Kingston KF552C36-16 16384 MB 5200 MHz 1.1 v 64|64
   0.025  [1]: Kingston KF552C36-16 16384 MB 5200 MHz 1.1 v 64|64
   0.026 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: de]
   0.184 Video driver: windows
   0.184 Available displays: 2
   0.184  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4070 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.184  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4070 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.206 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.374 Initialised Direct3D[0]: NVIDIA GeForce RTX 4070; id: 10de-2786; driver: nvldumdx.dll 32.0.15.6109
   0.374   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.374   [Local Video Memory] Budget: 11244MB, CurrentUsage: 14MB, Reservation: 0/5750MB
   0.374   [Non-Local Vid.Mem.] Budget: 15472MB, CurrentUsage: 1MB, Reservation: 0/7864MB
   0.374   Tiled resources: Tier 2
   0.374   Unified Memory Architecture: No
   0.374   BGR 565 Supported: Yes
   0.374   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.374 Graphics settings preset: very-high
   0.374   Dedicated video memory size 12012 MB
   0.397 Desktop composition is active.
   0.397 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.397                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.421 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.525 Info ModManager.cpp:444: FeatureFlag expansion-shaders = false
   0.525 Info ModManager.cpp:444: FeatureFlag freezing = false
   0.525 Info ModManager.cpp:444: FeatureFlag quality = false
   0.525 Info ModManager.cpp:444: FeatureFlag rail-bridges = false
   0.525 Info ModManager.cpp:444: FeatureFlag segmented-units = false
   0.525 Info ModManager.cpp:444: FeatureFlag space-travel = false
   0.525 Info ModManager.cpp:444: FeatureFlag spoiling = false
   0.528 Loading mod core 0.0.0 (data.lua)
   0.541 Loading mod base 2.0.60 (data.lua)
   0.679 Loading mod base 2.0.60 (data-updates.lua)
   0.724 Checksum for core: 4171658704
   0.724 Checksum of base: 1534080171
   0.844 Prototype list checksum: 159860831
   0.876 Loading sounds...
   1.078 Info PlayerData.cpp:66: Local player-data.json unavailable
   1.078 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1755033927
   1.082 Post-data load graphics options: [Light occlusion: no]
   1.210 Initial atlas bitmap size is 16384
   1.226 Created an atlas bitmap (size 16384x16380) [none]
   1.227 Created an atlas bitmap (size 16384x12648) [none]
   1.228 Created an atlas bitmap (size 16384x7424) [low-object]
   1.228 Created an atlas bitmap (size 16384x12092) [corpse-decay]
   1.229 Created an atlas bitmap (size 8192x4352) [decal]
   1.229 Created an atlas bitmap (size 8192x5632) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.229 Created an atlas bitmap (size 4096x1632) [smoke, mipmap, linear-minification, linear-magnification]
   1.229 Created an atlas bitmap (size 16384x6288) [terrain, mipmap, linear-minification, linear-mip-level]
   1.230 Created an atlas bitmap (size 4096x2960) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.230 Created an atlas bitmap (size 4096x3088) [mipmap]
   1.230 Created an atlas bitmap (size 8192x2560) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.230 Created an atlas bitmap (size 8192x5168) [alpha-mask]
   1.242 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
   1.242 Created an atlas bitmap (size 4096x1272) [shadow, linear-magnification, alpha-mask]
   1.242 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   1.242 Created an atlas bitmap (size 4096x176) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.242 Loading 3D bitmaps.
   1.247 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.278 Parallel sprite loader initialized (threads: 11, bitmaps: 4655)
   6.451 Sprites loaded
   6.463 Generated mipmaps (4) for atlas [2] of size 16384x7424   
   6.475 Generated mipmaps (3) for atlas [5] of size 8192x5632   
   6.486 Generated mipmaps (3) for atlas [6] of size 4096x1632   
   6.497 Generated mipmaps (3) for atlas [7] of size 16384x6288   
   6.508 Generated mipmaps (3) for atlas [8] of size 4096x2960   
   6.553 Generated mipmaps (3) for atlas [9] of size 4096x3088   
   6.564 Generated mipmaps (5) for atlas [10] of size 8192x2560   
   6.576 Generated mipmaps (3) for atlas [14] of size 8192x2352   
   6.587 Custom mipmaps uploaded (2363)
   6.599 Video memory usage: 1598.79 MB (Atlases: 1587.24 MB, Textures: 11.54 MB)
   6.640 Factorio initialised
   6.654 Steam Storage Quota: 23748/23841
  25.905 Loading map C:\Users\maxsa\AppData\Roaming\Factorio\saves\_autosave1.zip: 8535952 bytes.
  25.941 Loading level.dat: 20531445 bytes.
  25.941 Info Scenario.cpp:153: Map version 2.0.60-0
  26.196 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
  26.196 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
  26.196 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
  26.196 Loading script.dat: 1195 bytes.
  26.201 Checksum for script __level__/control.lua: 970465913
  72.745 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE214F5CEF)
00007FFE214F5CEF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE2146E8C6)
00007FFE2146E8C6 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE214F4CEE)
00007FFE214F4CEE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Graphics\SpriteDrawOrder.cpp(207): renderSpriteDrawOrderRange<RenderSpriteIdentity>
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Graphics\DrawEngine.cpp(1210): DrawEngine::drawEntities
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Graphics\DrawEngine.cpp(271): DrawEngine::render
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Graphics\GameRenderer.cpp(233): GameRenderer::renderInternal
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Graphics\GameRenderer.cpp(184): GameRenderer::render
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\MainLoop.cpp(1563): MainLoop::render
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\MainLoop.cpp(781): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\MainLoop.cpp(415): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Main.cpp(1401): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Main.cpp(1423): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE2046259D)
00007FFE2046259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE214AAF78)
00007FFE214AAF78 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  73.670 Error CrashHandler.cpp:190: Map tick at moment of crash: 10928794
  73.703 Info CrashHandler.cpp:318: Executable CRC: 3154762512
  73.703 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  75.745 Uploading log file
  75.756 Error CrashHandler.cpp:270: Heap validation: success.
  75.757 Creating crash dump.
  75.887 CrashDump success
Loewchen
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Posts: 10310
Joined: Wed Jan 07, 2015 5:53 pm
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Re: [2.0.60] Crash (DrawEngine::drawEntities)

Post by Loewchen »

This crash suggests unstable hardware, see 114778. If you find a way to reliable reproduce it let us know.
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