see title
What if, when you copied something, it got made as a temporary blueprint in another tab on the Blueprint library. The tab would not persist between game sessions, just like the clipboard doesn't.
That way you could go in and quickly review old things at a glance, turn stuff into real permanent blueprints, etc.
Might even be a way to remove blueprints from being inventory items.
What if the clipboard was a tab in the Blueprint Library?
Moderator: ickputzdirwech
-
- Manual Inserter
- Posts: 2
- Joined: Thu Aug 14, 2025 1:29 pm
- Contact:
Re: What if the clipboard was a tab in the Blueprint Library?
This will result in persistent clipboard scan being performed by the game. Such behaviour is one of most obvious patterns of malicious software.
Still your idea maybe refigured into a tab with single read-only BP slot and a "import from clipboard" button next to that slot.
Still your idea maybe refigured into a tab with single read-only BP slot and a "import from clipboard" button next to that slot.
Re: What if the clipboard was a tab in the Blueprint Library?
Feature sort-of already exists: press Ctrl-V, then use Shift + Mouse Wheel to scroll through History. This is the same shortcut used to Scroll through a Blueprint Booknessthehero wrote: Thu Aug 14, 2025 1:37 pmThat way you could go in and quickly review old things at a glance, turn stuff into real permanent blueprints, etc.

To save these Temporary Blueprints: press B to open the Library - and then click to place the Blueprint Item anywhere you want it.
Good Luck!
I believe this Post is referring to the game's internal "Ctrl-C" / "Ctrl-V" copy/paste mechanism which uses "Temporary Blueprints" that are held in the mouse cursor; not to the practice of Importing-Exporting from the Game process itself.Shirasik wrote: Thu Aug 14, 2025 2:04 pm This will result in persistent clipboard scan being performed by the game. Such behaviour is one of most obvious patterns of malicious software.
Re: What if the clipboard was a tab in the Blueprint Library?
Thread name says: "What if the clipboard was a tab in the Blueprint Library?".eugenekay wrote: Thu Aug 14, 2025 2:59 pm I believe this Post is referring to the game's internal "Ctrl-C" / "Ctrl-V" copy/paste mechanism which uses "Temporary Blueprints" that are held in the mouse cursor; not to the practice of Importing-Exporting from the Game process itself.
Rephrase it into present: "What if the clipboard is a tab in the Blueprint Library?"
-
- Manual Inserter
- Posts: 2
- Joined: Thu Aug 14, 2025 1:29 pm
- Contact:
Re: What if the clipboard was a tab in the Blueprint Library?
The data is already there and being seen by the game, as you can scroll through your clipboard history when you are playing. All I'm saying is, when you copy something, you can go somewhere in the blueprint library and see it in the form of a blueprint, in a grid inside the interface.Shirasik wrote: Thu Aug 14, 2025 2:04 pm This will result in persistent clipboard scan being performed by the game. Such behaviour is one of most obvious patterns of malicious software.
I already know you can hold shift and it makes a blueprint. Making that automatic makes it more friendly as a feature. When you create a blueprint on demand, sometimes it can shove it into your inventory, and then you have to (maddeningly) put that blueprint in a chest or in a book to get rid of it so you can go to space.
Re: What if the clipboard was a tab in the Blueprint Library?
Then we need to distinguish data.nessthehero wrote: Thu Aug 14, 2025 4:08 pmThe data is already there and being seen by the game, as you can scroll through your clipboard history when you are playing. All I'm saying is, when you copy something, you can go somewhere in the blueprint library and see it in the form of a blueprint, in a grid inside the interface.Shirasik wrote: Thu Aug 14, 2025 2:04 pm This will result in persistent clipboard scan being performed by the game. Such behaviour is one of most obvious patterns of malicious software.
Shift+scroll fetches internal game's BP cache data only. It is named "clipboard" indeed (tips and tricks -> "copy paste" entry). It don't touch system clipboard and don't import strings automatically.
So what you suggest is to have additional tab in BP library that represents a GUI to access list of entity sets that are stored in ingame "clipboard". Correct?