I've been trying to startup Factorio on my 64-bit Lubuntu 16.04 (w/ Intel HD GFX Chip) laptop but my game keeps freezing at 10% during 'loading mods.' However, the logs seem to indicate that it is freezing while creating atlas bitmaps.
Below is my log file:
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0.000 2016-06-17 13:40:31; Factorio 0.12.35 (Build 18124, linux64, steam)
0.077 Operating system: Linux (Ubuntu 16.04)
0.077 Program arguments: "/home/collin/.steam/steam/steamapps/common/Factorio
/bin/x64/factorio"
0.077 Read data path: /home/collin/.steam/steam/steamapps/common/Factorio/dat
a
0.077 Write data path: /home/collin/.factorio
0.077 Binaries path: /home/collin/.steam/steam/steamapps/common/Factorio/bin
0.263 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [Mu
ltiSampling: OFF] [Graphics quality: low] [Video memory usage: high] [Light scal
e: 20%] [Screen: 255]
0.264 Available display adapters: 1
0.264 [0]: resolution 1536x814px at [0,0]
0.264 Create display on adapter 0. Size 1436x714 at position [40, 32].
0.303 Initialised OpenGL:[0] Mesa GLX Indirect; driver: 1.2 (1.5 Mesa 6.4.1)
0.303 Render to texture is NOT SUPPORTED!
0.303 Non-power-of-two texture sizes are NOT SUPPORTED!
0.408 Warning Display.cpp:36: Installing audio failed retrying...
0.908 Warning Display.cpp:36: Installing audio failed retrying...
1.408 Warning Display.cpp:36: Installing audio failed retrying...
1.909 Warning Display.cpp:36: Installing audio failed retrying...
2.409 Warning Display.cpp:36: Installing audio failed
3.033 Loading mod core 0.0.0 (data.lua)
3.037 Loading mod base 0.12.35 (data.lua)
3.110 Checksum for core: 3711505753
3.110 Checksum for mod base: 2829195351
3.437 Initial atlas bitmap size is 2048
3.636 Created atlas bitmap 2048x2007
3.905 Created atlas bitmap 2048x2045
4.070 Created atlas bitmap 2048x2035
4.275 Created atlas bitmap 2048x2047
4.502 Created atlas bitmap 2048x2045
4.751 Created atlas bitmap 2048x2044
5.031 Created atlas bitmap 2048x2048
5.261 Created atlas bitmap 2048x2032
5.459 Created atlas bitmap 2048x2032
5.630 Created atlas bitmap 2048x1774
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[graphics]
force-opengl=true
fullscreen=false
max-texture-size=4096
video-memory-usage=high
graphics-quality=low