Hello,
I think, I found a mistake in the docs:
In 
[https://lua-api.factorio.com/latest/cla ... _condition][LuaGenericOnOffControlBehavior]
the example for the circuit condition does not work in my case.
Instead of:
a_behavior.circuit_condition = {condition={
  comparator=">",
  first_signal={type="item", name="rail-chain-signal"},
  constant=4}
}
the following worked for me:
a_behavior.circuit_condition = {
  comparator=">",
  first_signal={type="item", name="rail-chain-signal"},
  constant=4
}
I am unsure if the documentation is also incorrect and "CircuitConditionDefinition" should be replaced with "CircuitCondition" in "circuit_condition :: Read|Write CircuitConditionDefinition".
I am unsure if this is also the case for logistic_condition of LuaGenericOnOffControlBehavior.
My code (ran in the editor mode accessed via STRG+SHIFT+F11 in a normal game of factorio space age):
local surface = game.player.surface    -- to create entities
local position = game.player.position
local stacks_per_chest = 48
function create_fast_inserter(position, direction)
  local inserter = surface.create_entity{
    name = "fast-inserter",
    position = position,
    force = game.player.force,
    direction = direction
    -- conditions = { circuit = {comparator = "<", first_signal = "iron-ore", constant = 4}, filters = {{index = 1, name = "iron-ore"}}
    -- }
  }
  return inserter
end
function create_buffer_chest(position, recipe)
  local buffer_chest = surface.create_entity{
    name = "buffer-chest",
    position = position,
    force = game.player.force
  }
  local requester_point = buffer_chest.get_requester_point()
  requester_point.trash_not_requested = true
  local request_section = requester_point.get_section(1)
  local name_of_product = recipe.products[1].name
  local stack_size = prototypes.item[name_of_product].stack_size
  local logistic_filter = {
    value = {type = "item", name = name_of_product, quality = "normal"},
    min = stack_size * stacks_per_chest
  }
  request_section.set_slot(1, logistic_filter)
  local inserter = create_fast_inserter({x = position.x + 2, y = position.y}, defines.direction.west)
  local connector_inserter = inserter.get_wire_connector(defines.wire_connector_id.circuit_green, true)
  local connector_buffer_chest = buffer_chest.get_wire_connector(defines.wire_connector_id.circuit_green, true)
  connector_inserter.connect_to(connector_buffer_chest)
  local inserter_behavior = inserter.get_or_create_control_behavior()
  --inserter_behavior.circuit_set_filters = true
  inserter_behavior.circuit_enable_disable = true
  inserter_behavior.circuit_condition = {
    comparator=">",
    first_signal={type="item", name="rail-chain-signal"},
    constant=4
  }
end
local recipe = game.player.force.recipes["electric-engine-unit"]
create_buffer_chest({x = position.x + 3, y = position.y}, recipe)
			
			
									
									
						Faulty Example for circuit_condition :: Read|Write CircuitConditionDefinition
Re: Faulty Example for circuit_condition :: Read|Write CircuitConditionDefinition
Thanks for the detailed report! Fixed the docs and examples for the next release.
			
			
									
									
						
