Seconded.kovarex wrote: Yes, the game is not aiming for realism, but good gameplay, if we hack a the movement in turns to work better, it is ok.
As it was asked, the question is, what should the gameplay effect of turns be, I personally don't have problems with turns and I use usually red belts for important parts of the factory, but maybe I don't produce so much
My important belts also got faster versions in turns.
(And if I had superfast belts, they definitely lacked turns)
@ssilk: I am glad you were there to post my opinion. I wouldn't be able to produce such essays
