The suggestion is fairly simple : when a flying robot , like construction or logistic is destroyed and the debris fall on the ground, it could make things where it lands catch fire.
It would work on the biters because they are not super smart and they would attack the drones flying over them, so when they destroy one, the debris of the drone would fall on them and it could create a fire that burns some of them. ( that's quite comon for falling debris )
It would add a little chaos if the drones fall over a forest, because then the fire could spread to other trees , "when a fire start to burn it start to spread" like they say in the song, poentially reaching player's construction like refineries or pumpjacks.
It could also work on Fulgora with the lightning storm, albeit the result would be less funny to watch because there's no biters there, there's also no reason for Fulgora to see any fire happening currently. And when you think of it, a planet that's only oil and ruins everywhere but there's no fire , never ? that sounds like a thematic addition , maybe the ground could catch fire and spread a little when it's on island, and "more" when it falls on the oily ocean.
What do you think ?
Robots falling from the sky could make things catch fire
Moderator: ickputzdirwech
Robots falling from the sky could make things catch fire
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Re: Robots falling from the sky could make things catch fire
This sounds like the Robot Attrition mod, with extra fire.
From control.lua line 96:
Good Luck!

From control.lua line 96:
I think you can change out the robot-explosion for a Damage-generating entity like fire-flame and it will "just work".bot.surface.create_entity{name = "robot-explosion", position=bot.position}
Good Luck!
Re: Robots falling from the sky could make things catch fire
Yeah i thought of this mod and used it with Space Exploration, i think it would work particularly well in combo if the proposition is added , but i think it's also "harder" if bots can randomly fall off the sky in vanilla, there was a mod to remove attrition from SE that is quite popular.eugenekay wrote: Fri Sep 05, 2025 1:40 pm This sounds like the Robot Attrition mod, with extra fire.![]()
From control.lua line 96:I think you can change out the robot-explosion for a Damage-generating entity like fire-flame and it will "just work".bot.surface.create_entity{name = "robot-explosion", position=bot.position}
Good Luck!
I don't know if i can make such mod myself, but thanks for showing me the path, i would need luck for it to work x)
Check out my latest mod ! It's noisy !