Friday Facts #392 - Parametrised blueprints

Regular reports on Factorio development.
GottZ
Inserter
Inserter
Posts: 38
Joined: Mon Jul 17, 2017 12:02 pm
Contact:

Re: Friday Facts #392 - Parametrised blueprints

Post by GottZ »

so.. I still need dozen of blueprints for individual items, to create train stops and the actual trains. that's a bit sad.
the parametric stuff is awesome. don't get me wrong there.. it's just only delivering 80% of what is required for trains to work.

It's especially funny, since the blog shows train station blueprints, but doesn't allow setting train station names.
I also noticed I can't set train station color within the parameters, and since it can't be set via circuit network either, this really feels like a 80% solution that was too hard to finish to 100%.

In essence, this makes me want to build a blueprint book via Lua instead of using the UI for parameters.
ImageImage
SirSmuggler
Fast Inserter
Fast Inserter
Posts: 110
Joined: Tue May 24, 2016 1:55 pm
Contact:

Re: Friday Facts #392 - Parametrised blueprints

Post by SirSmuggler »

GottZ wrote: Thu Nov 07, 2024 9:34 ambut doesn't allow setting train station names.
Mabye you can't sett the text-part of the name i BP-parameters, but you can sett the icon-part of a station name as a parameter. I have done this my self. I've got an generic ore-station BP and the train station gets the apropriate ore-icon from a parameter.
GottZ
Inserter
Inserter
Posts: 38
Joined: Mon Jul 17, 2017 12:02 pm
Contact:

Re: Friday Facts #392 - Parametrised blueprints

Post by GottZ »

SirSmuggler wrote: Thu Nov 07, 2024 2:05 pmMabye you can't sett the text-part of the name i BP-parameters, but you can sett the icon-part of a station name as a parameter. I have done this my self. I've got an generic ore-station BP and the train station gets the apropriate ore-icon from a parameter.
oh you are right!
11-07-2024, 15-16-14.png
11-07-2024, 15-16-14.png (16.86 KiB) Viewed 1127 times
the train name is changed too, even though it's not listed!
that's a bug I guess.
ImageImage
TheDeadFerryman
Burner Inserter
Burner Inserter
Posts: 6
Joined: Tue Jan 21, 2025 10:05 pm
Contact:

Re: Friday Facts #392 - Parametrised blueprints

Post by TheDeadFerryman »

Hi!
First I'd like to say that this feature is huge. I mean, HUGE.
I had an experience playing Bobs+Angels a while ago. I decided to go with modular train-oriented base (basically City Blocks) with trains orchestrated by LTN.
And I was really dried up fiddling with combinator settings for each and every new station, and then trying to catch errors due to some value set slightly incorrectly on one of the stations.
Now with this it would be much less irritating (not to mention that with new train features you wouldn't need LTN at all in most cases).

However, there is one feature I feel missing - detached intermediate variables. I mean, there's no way now to declare a variable that wouldn't be physically present in the blueprint (like in one of combinators). I'm currently building a modular rail station system and I need to squeeze in a constant combinator to hold these variables
that I only use in formulas. E.g. I need train length (wagon-wise) and wagon slots count as inputs, which I then use in a formula to specify the total train capacity.
These input values are not supposed to show up in any of the result combinators, but there's no way to do that. I tried to configure everything first in a constant combinator then delete it from the blueprint, but this also deletes the variables.
It's not like it is a big deal to have a constant combinator that does nothing once built in the world, it just feels... ugly
Post Reply

Return to “News”