Fedora 43
GPU: Intel Corporation DG2 [Arc A380]
- Disabling steam overlay wont fix
log:
Code: Select all
0.000 2026-02-10 09:48:42; Factorio 2.0.73 (build 84377, linux64, steam, space-age)
0.000 Operating system: Linux
0.000 Initializing Steam API.
0.000 Program arguments: "/mnt/games/SteamLibrary/steamapps/common/Factorio/bin/x64/factorio"
0.000 Config path: /home/factorioUser/.factorio/config/config.ini
0.000 Read data path: /mnt/games/SteamLibrary/steamapps/common/Factorio/data
0.000 Write data path: /home/factorioUser/.factorio [968401/1888275MB]
0.000 Binaries path: /mnt/games/SteamLibrary/steamapps/common/Factorio/bin
0.007 System info: [CPU: AMD Ryzen 7 3700X 8-Core Processor, 16 cores, RAM: 32002 MB]
0.007 Environment: DISPLAY=:0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=cinnamon XDG_SESSION_DESKTOP=cinnamon XDG_CURRENT_DESKTOP=X-Cinnamon SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.008 Display options: [FullScreen: false] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.043 Video driver: x11
0.043 Available displays: 3
0.043 [0]: LG ULTRAGEAR 31" - {[0,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 120Hz}
0.043 [1]: LG ULTRAGEAR 31" - {[5120,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 120Hz}
0.043 [2]: LG ULTRAGEAR 31" - {[2560,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 120Hz}
0.174 Initialised OpenGL:[0] Mesa Intel(R) Arc(tm) A380 Graphics (DG2); driver: 4.6 (Core Profile) Mesa 25.2.7
0.174 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
0.174 [Version] 4.6
0.212 Graphics settings preset: very-high
0.212 Dedicated video memory size 6088 MB (detected from Intel(R) Arc(tm) A380 Graphics (DG2); VendorID: 0x8086; DeviceID: 0x56a5)
0.233 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.233 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.263 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.398 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true
0.398 Info ModManager.cpp:449: FeatureFlag freezing = true
0.398 Info ModManager.cpp:449: FeatureFlag quality = true
0.398 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.398 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.398 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.398 Info ModManager.cpp:449: FeatureFlag spoiling = true
0.484 Loading mod core 0.0.0 (data.lua)
0.501 Loading mod base 2.0.73 (data.lua)
0.631 Loading mod elevated-rails 2.0.73 (data.lua)
0.652 Loading mod quality 2.0.73 (data.lua)
0.664 Loading mod space-age 2.0.73 (data.lua)
0.904 Loading mod base 2.0.73 (data-updates.lua)
0.941 Loading mod quality 2.0.73 (data-updates.lua)
0.963 Loading mod space-age 2.0.73 (data-updates.lua)
1.091 Checksum for core: 3316885848
1.091 Checksum of base: 1879415942
1.091 Checksum of elevated-rails: 70351106
1.091 Checksum of quality: 1142589254
1.091 Checksum of space-age: 1510664043
1.490 Prototype list checksum: 3295867752
1.544 Loading sounds...
1.783 Info PlayerData.cpp:66: Local player-data.json unavailable
1.783 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1770310430
1.785 Post-data load graphics options: [Light occlusion: YES]
2.047 Initial atlas bitmap size is 16384
2.061 Created an atlas bitmap (size 16384x16368) [none]
2.077 Created an atlas bitmap (size 16384x16380) [none]
2.096 Created an atlas bitmap (size 16384x16384) [none]
2.097 Created an atlas bitmap (size 16384x15080) [none]
2.101 Created an atlas bitmap (size 16384x16384) [low-object]
2.101 Created an atlas bitmap (size 4096x2496) [low-object]
2.103 Created an atlas bitmap (size 16384x16324) [corpse-decay]
2.103 Created an atlas bitmap (size 4096x2848) [corpse-decay]
2.103 Created an atlas bitmap (size 16384x9316) [decal]
2.103 Created an atlas bitmap (size 16384x5596) [none]
2.103 Created an atlas bitmap (size 1676x79) [not-compressed]
2.104 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.104 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
2.109 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
2.109 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
2.109 Created an atlas bitmap (size 8192x5760) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.109 Created an atlas bitmap (size 8192x2608) [mipmap]
2.109 Created an atlas bitmap (size 3504x768) [mipmap]
2.109 Created an atlas bitmap (size 4096x3152) [mipmap]
2.109 Created an atlas bitmap (size 4096x3152) [mipmap]
2.109 Created an atlas bitmap (size 4096x3152) [mipmap]
2.110 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.111 Created an atlas bitmap (size 16384x6120) [alpha-mask]
2.133 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
2.136 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
2.137 Created an atlas bitmap (size 16384x3852) [shadow, linear-magnification, alpha-mask]
2.137 Created an atlas bitmap (size 8192x4016) [shadow, mipmap, linear-magnification, alpha-mask]
2.137 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.137 Loading 3D bitmaps.
2.234 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.594 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (336): writeStacktrace
src/Util/Logger.cpp (381): logStacktrace
src/Util/CrashHandler.cpp (181): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x7f126aba228f
__pthread_kill_implementation
raise
abort
0x7f125e015801
0x7f125f5951ca
0x7f125e745db7
0x7f125e0d790c
dri_flush
loader_dri3_swap_buffers_msc
0x7f1261caf334
0x7f1261ca119c
glXSwapBuffers
X11_GL_SwapWindow
libraries/SDL2/src/video/SDL_video.c (4211): SDL_GL_SwapWindowWithResult
libraries/SDL2/src/video/SDL_video.c (4216): SDL_GL_SwapWindow
src/Graphics/OpenGL/GraphicsInterfaceOpenGL.cpp (264): swapBuffers
_ZNK9SDLWindow4swapEv
src/GlobalContext.cpp (1535): swapRenderBuffers
src/Graphics/LoadingSplashScreen.cpp (220): render
src/Graphics/LoadingSplashScreen.cpp (455): startNextPart
src/Graphics/AtlasBuilder.cpp (671): loadSprites
_ZN12AtlasBuilder39tryLoadSpritesWithFallbackToMinimalModeEb
src/Graphics/AtlasBuilder.cpp (1433): build
src/Graphics/AtlasSystem.cpp (45): build
src/GlobalContext.cpp (596): init
src/MainLoop.cpp (289): run
src/Main.cpp (906): fmain
src/Main.cpp (928): main
__libc_start_call_main
__libc_start_main@@GLIBC_2.34
_start
0xffffffffffffffff
Stack trace logging done
4.890 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Code: Select all
0.000 2026-02-10 10:20:20; Factorio 2.0.73 (build 84377, linux64, full, space-age)
0.000 Operating system: Linux
0.000 Program arguments: "/mnt/games/SpaceAge/factorioSpaceAge/bin/x64/factorio"
0.000 Config path: /mnt/games/SpaceAge/factorioSpaceAge/config/config.ini
0.000 Read data path: /mnt/games/SpaceAge/factorioSpaceAge/data
0.000 Write data path: /mnt/games/SpaceAge/factorioSpaceAge [28630/230741MB]
0.000 Binaries path: /mnt/games/SpaceAge/factorioSpaceAge/bin
0.007 System info: [CPU: AMD Ryzen 7 3700X 8-Core Processor, 16 cores, RAM: 32002 MB]
0.007 Environment: DISPLAY=:0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=cinnamon XDG_SESSION_DESKTOP=cinnamon XDG_CURRENT_DESKTOP=X-Cinnamon SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.007 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.076 Video driver: x11
0.076 Available displays: 3
0.076 [0]: LG ULTRAGEAR 31" - {[0,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 120Hz}
0.076 [1]: LG ULTRAGEAR 31" - {[5120,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 120Hz}
0.076 [2]: LG ULTRAGEAR 31" - {[2560,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 120Hz}
0.338 Initialised OpenGL:[0] Mesa Intel(R) Arc(tm) A380 Graphics (DG2); driver: 4.6 (Core Profile) Mesa 25.2.7
0.338 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
0.338 [Version] 4.6
0.364 Graphics settings preset: very-high
0.364 Dedicated video memory size 6088 MB (detected from Intel(R) Arc(tm) A380 Graphics (DG2); VendorID: 0x8086; DeviceID: 0x56a5)
0.379 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.379 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.394 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.512 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true
0.512 Info ModManager.cpp:449: FeatureFlag freezing = true
0.512 Info ModManager.cpp:449: FeatureFlag quality = true
0.512 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.512 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.512 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.512 Info ModManager.cpp:449: FeatureFlag spoiling = true
1.227 Loading mod core 0.0.0 (data.lua)
1.241 Loading mod base 2.0.73 (data.lua)
1.370 Loading mod elevated-rails 2.0.73 (data.lua)
1.390 Loading mod quality 2.0.73 (data.lua)
1.402 Loading mod space-age 2.0.73 (data.lua)
1.608 Loading mod base 2.0.73 (data-updates.lua)
1.627 Loading mod quality 2.0.73 (data-updates.lua)
1.644 Loading mod space-age 2.0.73 (data-updates.lua)
1.754 Checksum for core: 3316885848
1.754 Checksum of base: 1879415942
1.754 Checksum of elevated-rails: 70351106
1.754 Checksum of quality: 1142589254
1.754 Checksum of space-age: 1510664043
2.188 Prototype list checksum: 3295867752
2.243 Loading sounds...
2.452 Info PlayerData.cpp:66: Local player-data.json unavailable
2.452 Info PlayerData.cpp:71: Cloud player-data.json unavailable
2.454 Post-data load graphics options: [Light occlusion: YES]
2.599 Crop bitmaps.
2.603 Parallel sprite loader initialized (threads: 16, bitmaps: 8398)
13.272 Initial atlas bitmap size is 16384
13.286 Created an atlas bitmap (size 16384x16368) [none]
13.300 Created an atlas bitmap (size 16384x16380) [none]
13.317 Created an atlas bitmap (size 16384x16384) [none]
13.317 Created an atlas bitmap (size 16384x15080) [none]
13.321 Created an atlas bitmap (size 16384x16384) [low-object]
13.321 Created an atlas bitmap (size 4096x2496) [low-object]
13.323 Created an atlas bitmap (size 16384x16324) [corpse-decay]
13.323 Created an atlas bitmap (size 4096x2848) [corpse-decay]
13.323 Created an atlas bitmap (size 16384x9316) [decal]
13.323 Created an atlas bitmap (size 16384x5596) [none]
13.323 Created an atlas bitmap (size 1676x79) [not-compressed]
13.323 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
13.323 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
13.328 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
13.328 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
13.328 Created an atlas bitmap (size 8192x5760) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
13.329 Created an atlas bitmap (size 8192x2608) [mipmap]
13.329 Created an atlas bitmap (size 3504x768) [mipmap]
13.329 Created an atlas bitmap (size 4096x3152) [mipmap]
13.329 Created an atlas bitmap (size 4096x3152) [mipmap]
13.329 Created an atlas bitmap (size 4096x3152) [mipmap]
13.329 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
13.329 Created an atlas bitmap (size 16384x6120) [alpha-mask]
13.350 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
13.354 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
13.354 Created an atlas bitmap (size 16384x3852) [shadow, linear-magnification, alpha-mask]
13.354 Created an atlas bitmap (size 8192x4016) [shadow, mipmap, linear-magnification, alpha-mask]
13.354 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
13.354 Loading 3D bitmaps.
13.374 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
13.894 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (336): writeStacktrace
src/Util/Logger.cpp (381): logStacktrace
src/Util/CrashHandler.cpp (181): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x7fcb1eb8c28f
__pthread_kill_implementation
raise
abort
0x7fcb08e15801
0x7fcb0a3951ca
0x7fcb09545db7
0x7fcb08ed790c
dri_flush
loader_dri3_swap_buffers_msc
0x7fcb19ea7334
0x7fcb19e9919c
X11_GL_SwapWindow
libraries/SDL2/src/video/SDL_video.c (4211): SDL_GL_SwapWindowWithResult
libraries/SDL2/src/video/SDL_video.c (4216): SDL_GL_SwapWindow
src/Graphics/OpenGL/GraphicsInterfaceOpenGL.cpp (264): swapBuffers
_ZNK9SDLWindow4swapEv
src/GlobalContext.cpp (1535): swapRenderBuffers
src/Graphics/LoadingSplashScreen.cpp (220): render
src/Graphics/LoadingSplashScreen.cpp (455): startNextPart
src/Graphics/AtlasBuilder.cpp (671): loadSprites
_ZN12AtlasBuilder39tryLoadSpritesWithFallbackToMinimalModeEb
src/Graphics/AtlasBuilder.cpp (1433): build
src/Graphics/AtlasSystem.cpp (45): build
src/GlobalContext.cpp (596): init
src/MainLoop.cpp (289): run
src/Main.cpp (906): fmain
src/Main.cpp (928): main
__libc_start_call_main
__libc_start_main@@GLIBC_2.34
_start
0xffffffffffffffff
Stack trace logging done
16.381 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
