Crash Report

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
tooli
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sun Nov 13, 2016 12:23 pm
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Crash Report

Post by tooli »

Linux (Ubuntu 25.10) game crashes when starting at start screen with no immediate interaction.
Game seems to have a borderline moment at the start menu. If not interacting game crashes eventually.
Got stuck with a repeating crash at start screen (game not responsive and no animation) for 5-6 restarts until the last restart the cursor changed to a hand and it was possible to click continue (with a long delay for response). The cursor change was delayed several seconds and the response from clicking with hand cursor even more delayed,

Once game started, its much mre stable with only one or two crashes of several hour gameplay

crashlog:
0.000 2025-11-03 22:15:34; Factorio 2.0.72 (build 84292, linux64, full)
0.013 Operating system: Linux (Ubuntu 25.10)
0.013 Program arguments: "./bin/x64/factorio"
0.013 Config path: /home/.../GOG Games/Factorio/game/config/config.ini
0.013 Read data path: /home/.../GOG Games/Factorio/game/data
0.013 Write data path: /home/.../GOG Games/Factorio/game [178701/585588MB]
0.013 Binaries path: /home/.../GOG Games/Factorio/game/bin
0.019 System info: [CPU: AMD Ryzen 5 3600X 6-Core Processor, 12 cores, RAM: 30996 MB]
0.019 Environment: DISPLAY=:0 WAYLAND_DISPLAY=wayland-0 DESKTOP_SESSION=ubuntu XDG_SESSION_DESKTOP=ubuntu XDG_CURRENT_DESKTOP=ubuntu:GNOME SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.021 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.037 Video driver: x11
0.037 Available displays: 2
0.037 [0]: HDMI-1 27" - {[1920,0], 4608x2592, SDL_PIXELFORMAT_RGB888, 60Hz}
0.037 [1]: DVI-D-1 23" - {[0,218], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
0.037 Failed to get primary display index, defaulting to 0.
0.336 Initialised OpenGL:[0] NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2; driver: 3.3.0 NVIDIA 580.95.05
0.336 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
0.337 [Version] 3.3
0.371 Graphics settings preset: very-high
0.371 Dedicated video memory size 4342 MB (detected from NVIDIA GeForce GTX 1650 SUPER; VendorID: 0x10de; DeviceID: 0x2187)
0.380 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.380 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.404 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.535 Info ModManager.cpp:446: FeatureFlag expansion-shaders = false
0.535 Info ModManager.cpp:446: FeatureFlag freezing = false
0.535 Info ModManager.cpp:446: FeatureFlag quality = false
0.535 Info ModManager.cpp:446: FeatureFlag rail-bridges = false
0.535 Info ModManager.cpp:446: FeatureFlag segmented-units = false
0.535 Info ModManager.cpp:446: FeatureFlag space-travel = false
0.535 Info ModManager.cpp:446: FeatureFlag spoiling = false
0.545 Loading mod settings AutoDeconstruct 1.0.9 (settings.lua)
0.546 Loading mod settings helmod 2.2.5 (settings.lua)
0.548 Loading mod settings AutoDeconstruct 1.0.9 (settings-final-fixes.lua)
0.550 Loading mod core 0.0.0 (data.lua)
0.563 Loading mod base 2.0.72 (data.lua)
0.677 Loading mod TogglePeacefulMode 0.3.2 (data.lua)
0.684 Loading mod FNEI 0.4.6 (data.lua)
0.690 Loading mod helmod 2.2.5 (data.lua)
0.744 Loading mod KS_Power 2.0.0 (data.lua)
0.761 Loading mod base 2.0.72 (data-updates.lua)
0.775 Loading mod KS_Power 2.0.0 (data-updates.lua)
0.841 Checksum for core: 3316885848
0.841 Checksum of base: 1879415942
0.841 Checksum of TogglePeacefulMode: 2166183852
0.841 Checksum of AutoDeconstruct: 1781807764
0.841 Checksum of FNEI: 1953867081
0.841 Checksum of helmod: 3607745447
0.841 Checksum of KS_Power: 3509232479
1.065 Prototype list checksum: 2058777243
1.096 Loading sounds...
1.206 Info PlayerData.cpp:64: Local player-data.json available, timestamp 1762204049
1.206 Info PlayerData.cpp:71: Cloud player-data.json unavailable
1.207 Post-data load graphics options: [Light occlusion: no]
1.403 Initial atlas bitmap size is 16384
1.424 Created an atlas bitmap (size 16384x16372) [none]
1.424 Created an atlas bitmap (size 16384x13272) [none]
1.424 Created an atlas bitmap (size 16384x7424) [low-object]
1.425 Created an atlas bitmap (size 16384x12096) [corpse-decay]
1.425 Created an atlas bitmap (size 8192x4352) [decal]
1.425 Created an atlas bitmap (size 8192x5632) [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.425 Created an atlas bitmap (size 4096x1632) [smoke, mipmap, linear-minification, linear-magnification]
1.425 Created an atlas bitmap (size 16384x6288) [terrain, mipmap, linear-minification, linear-mip-level]
1.425 Created an atlas bitmap (size 4096x2960) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
1.425 Created an atlas bitmap (size 4096x3104) [mipmap]
1.426 Created an atlas bitmap (size 8192x3696) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.427 Created an atlas bitmap (size 8192x5168) [alpha-mask]
1.440 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
1.440 Created an atlas bitmap (size 4096x2172) [shadow, linear-magnification, alpha-mask]
1.440 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
1.440 Created an atlas bitmap (size 4096x176) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.440 Loading 3D bitmaps.
1.447 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.536 Parallel sprite loader initialized (threads: 11, bitmaps: 4948)
9.783 Sprites loaded
9.952 Generated mipmaps (4) for atlas [2] of size 16384x7424
9.957 Generated mipmaps (3) for atlas [5] of size 8192x5632
9.982 Generated mipmaps (3) for atlas [6] of size 4096x1632
10.075 Generated mipmaps (3) for atlas [7] of size 16384x6288
10.087 Generated mipmaps (3) for atlas [8] of size 4096x2960
10.160 Generated mipmaps (3) for atlas [9] of size 4096x3104
10.192 Generated mipmaps (5) for atlas [10] of size 8192x3696
10.198 Generated mipmaps (3) for atlas [14] of size 8192x2352
10.206 Custom mipmaps uploaded (2924)
10.231 Video memory usage: 1662.41 MB (Atlases: 1650.87 MB, Textures: 11.54 MB)
10.252 Custom inputs active: 9
10.295 Factorio initialised
10.298 Info AuthServerConnector.cpp:620: Performing TLS check.
10.298 Info HttpSharedState.cpp:57: Downloading https://auth.factorio.com/tls-check/success
10.477 Info AuthServerConnector.cpp:653: TLS check success.
10.477 Info HttpSharedState.cpp:57: Downloading https://updater.factorio.com/updater/ge ... iVersion=2
10.865 0 packages available to download (experimental updates disabled).
14.243 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (336): writeStacktrace
src/Util/Logger.cpp (381): logStacktrace
src/Util/CrashHandler.cpp (181): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x78e70e045f5f
./nptl/pthread_kill.c (44): __pthread_kill_implementation
./nptl/pthread_kill.c (89): __pthread_kill_internal
./nptl/pthread_kill.c (100): __GI___pthread_kill
../sysdeps/posix/raise.c (26): __GI_raise
./stdlib/abort.c (77): __GI_abort
0x78e706ab4612
0x78e70730fd09
0x78e7071f86c8
0x78e708cc074b
0x78e708c8eabf
X11_GL_SwapWindow
libraries/SDL2/src/video/SDL_video.c (4211): SDL_GL_SwapWindowWithResult
libraries/SDL2/src/video/SDL_video.c (4216): SDL_GL_SwapWindow
src/Graphics/OpenGL/GraphicsInterfaceOpenGL.cpp (264): swapBuffers
_ZNK9SDLWindow4swapEv
src/GlobalContext.cpp (1529): swapRenderBuffers
src/MainLoop.cpp (731): mainLoopStep
src/MainLoop.cpp (414): run
src/Main.cpp (906): fmain
src/Main.cpp (928): main
../sysdeps/nptl/libc_start_call_main.h (58): __libc_start_call_main
../csu/libc-start.c (360): __libc_start_main_impl
_start
0xffffffffffffffff
Stack trace logging done
16.322 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
57.548 Uploading log file
57.599 Info SystemUtil.cpp:842: Started /home/.../GOG Games/Factorio/game/bin/x64/factorio; trampoline PID: 7088
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