Cargo: >4.5K slots + 12.8K Promethium belt based storage.
Max Speed: 315(-g)/335(+g) @ 4788 fuel flow
Min Speed: 74(-g)/93(+g) @ 240 fuel flow
Power: 1.3GW (Fusion Reactors) + Solar for startup power while reactors fuel is loaded and reactors start.
Production:
Gatling Ammo (Yellow): >2000 rounds/min
Rocket Ammo (Yellow): >2600 rockets/min, (+red ~ 60 rockets/min - just 2 turrets and they make quite a difference)
Railgun Ammo: 520 round/min
+ Repair packs
Fuel: >4K units/sec
Promethium Science: 4.8K min (can convert around 5k biter eggs in a couple of minutes)
Electronics / AI (Artificial Idiots) Crew :
Lets call it the bridge - a bit messy due to recent tweaking / experimenting
![Smile :)](./images/smilies/icon_e_smile.gif)
Navigation:
- Auto select safe speed for each route from 300Km/s down to 100Km/s
Helm:
- Accurate speed control with within +/- 1Km/s once settled and often within +/-0.1Km/s of 0.5Km/s over desired speed.
- Handles gravity shifts
- Slows down for unusually high asteroid density and other exception situations.
Engineering:
- Pulse Density Modulator controlled fuel flow (AKA '(Im)Pulse drive') for precise control @ +/- 1 unit/sec over time or <+/-0.05unit/sec per thruster over time.
- Real time variable fuel flow to maintain desired speed.
- If fuel in tanks is low, can force fuel limited low speed below production amount to allow recovery.
- Inertial dampeners - (Just to keep the Trekkies happy) A dampening system for ship inertia/fuel flow as part of the speed control feedback loop. This is what keeps the speed near constant.
- Fancy 'Black Body Radiation' style lighting for fuel flow monitoring - continuous through black, deep red, red, amber, yellow, light yellow, white.
Damage Control:
- Slow down to low speed for 30 seconds if any damage taken to give time for repairs, also engages panic mode
Tactical/Ammo:
- Ammo level in hub monitored to cause slow down if low ammo
- Ammo usage relative to average use is monitored to detect unusual surges in asteroid density and effect slow mode / panic mode.
Captain:
- Panic mode 'just f****** shoot everything!!!'. Weapons mode auto-switched between ignore unlisted targets and shoot everything in exception situations (damage/wall of huge asteroids etc)
Production:
- Auto recipe selection for asteroid reprocessing based on current need - Can auto adapt to diet of only one asteroid type.
- Production monitoring for active garbage ejection and/or production switch off to avoid deadlocks in multi-output processes.
- Monitoring and control of Promethium science to minimize trapped biter eggs (in machines, on belts, in inserters, etc), automatic ditching of eggs if lacking the resources to process them or leaving port. Has backup telsa turrets in processing area just in case.
All of this is working, still refining the circuits however / fixing quirks, finding better ways to do stuff etc. The only mod used is Nixie tubes for various numeric displays, but functions the same with no mods.