Enemy Variety and Intelligence

Post your ideas and suggestions how to improve the game.

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DoOm_
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Enemy Variety and Intelligence

Post by DoOm_ »

(Yes, there are mods for that but they all just change size and stats)
i often feature starcraft in my suggestion as im a big fan and when i play factorio i got alot of factorio vibes as to imagine the engineer is a terran and the biters are zerg :)

Currently there are only 2 types of enemies with just higher tiers changing color and size (and obviously stats)
I know that the biters are not the main-focus but atleast add more enemy types

for example, after a specific distance there would spawn enemies that could maybe fly? (like robots) , an inspiration would be the "mutalisk" from the starcraft universe
they could fly over cliffs and water
there should be a ranged type and one that can land and tank the damage while the ranged do the damage
the enemy AI should also get more increasingly difficult
it should identify your weakpoints and target you there, sending many waves at once

In later stages of the game, there should be boss waves (you are informed 1 minute before they start coming to you), you should be able to see them and a sort of marker like in they are billions (if you have explored that chunk yet)

with flying enemies we could maybe add a Flak turret (late-game turret)
it would be a 4x4 turret which has an slow firing AOE shot
or add research to turrets being able to to target flying enemies (logically changing their appearence abit)

it would be nice to have some sort of biter queens that spread the "creep" which the biters have. (similiar to creep tumors in starcraft)
maybe add a big Hive spawner that should spawn these units
Hive spawner should also increase the limit aka. the size of attack waves (= boss waves)

i hope you like this suggestion and i hope something here gets implemented
im open for feedback/critisicm
Koub
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Re: Enemy Variety and Intelligence

Post by Koub »

You might want to give a look at these threads where similar subjects have been suggested and discussed.
viewtopic.php?f=6&t=13260
viewtopic.php?f=6&t=74466
viewtopic.php?f=6&t=72028
viewtopic.php?f=6&t=70834
viewtopic.php?f=6&t=68023
viewtopic.php?f=6&t=41067
viewtopic.php?f=6&t=39752
viewtopic.php?f=6&t=52222
viewtopic.php?f=6&t=50674
viewtopic.php?f=6&t=77532
viewtopic.php?f=6&t=78191
viewtopic.php?f=6&t=61380
viewtopic.php?f=6&t=39289
viewtopic.php?f=6&t=53259
viewtopic.php?f=6&t=50179
viewtopic.php?f=80&t=139
viewtopic.php?f=6&t=25043
viewtopic.php?f=6&t=21489
viewtopic.php?f=6&t=10294
viewtopic.php?f=6&t=18597
viewtopic.php?f=6&t=3565
viewtopic.php?f=6&t=2126
Bear in mind, however, that the biters are a side mechanic intended to add a pressure on resources and logistics, not the mail goal of Factorio.
For what you suggest, modding is the best option, and you have mods that will meet your needs I think.
Koub - Please consider English is not my native language.
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