Your comment took me by surprise, since up until that moment I was pretty sure it's the other way around and Wube is The most upfront and open to discussions and feedback studio in the gaming industry that I know.quineotio wrote: Fri Jun 26, 2026 12:43 pm If there's one big thing I'd like re: communication, its for Wube to explain what the intention for Factorio is, and explain design decisions, and do a post mortem about the design. Because you're asking for feedback, but from what I see you don't care at all about feedback and are just doing what you want. There's no consistency or justification, just you telling us what's been done.
A big topic would be quality. A lot of people don't like various things about it. What's your response? Why are you asking for feedback when you've already received a lot of feedback and done nothing with it? At the very least make the statement "we have no intention of changing anything", because otherwise it's disrespectful to ask for feedback - you're just wasting people's time.
As it stands, I'm basically done with not only Factorio, but Wube as a company. I'm in disbelief at the way SA has been handled. I don't feel anything anything but negativity toward you, which is a shame because the base game is amazing and I was really looking forward to SA - which could be easily twice as good with some different choices.
Why do I think that way? Well, many FFF's among the years of development explicitly stated that they added, changed or removed things based on the people's feedback. For example, a feature to set which color of the logic wire goes where inside each object. Another example is the ability to play without quality as a thing, which was added due to massive controversy around it on the forum.
The same goes for other design decisions.
- Why it's only that amount of planets and not more? We couldn't create any more interesting and distinct planets. Doing more of the same would be bad.
- Why there's only that amount of tech and new buildings available on each planet? Because doing more would make the game much harder, longer and tedious, with very little benefits.
- Why adding quality into the game? Because doing the same setups over and over gets boring. And we wanted to add more replayability.
And so on. I didn't search for these topics, it's something I know for sure from those FFF's.
>At the very least make the statement "we have no intention of changing anything", because otherwise it's disrespectful to ask for feedback - you're just wasting people's time.
To me it looks like they want to hear a broader picture, but not necessarily eager to change everything on a whim. Taking only the stuff they see appropriate, something that will fit into the game.
>which could be easily twice as good with some different choices.
Can you elaborate, please? I have some questions to the SA expansion too and base game is arguably more dense and well-thought to me, but I wonder what makes you unhappy about it.





