TL;DR
Implement a way to disable spidetron legs from anchoring on moving belts.What?
As of now, spidetron legs will anchor to moving belts after around 5 in-game seconds, behaving like if they were equipped with belt immunity.Although functional for preventing unexpected spidetron movement (moreso with the remote control), this completely shuts down any type of spider dance on circular belts. My proposal is to either implement a (debug?) toggle to disable that behaviour, or to implement any way to circumvent it. For example, completely turning off any movement for at least X ticks will allow the spidetron to move again on belts.
Why?
To me, the game seems oriented to a playstyle that never needs take itself too seriously.Although by no way essential, this change would spark a new way to add personality to ones' base, while not impacting the standard player's playstyle nor needing to add new physics/animations that aren't already in the base game.