extending on the previous work on solar panels, we are confronted with way more variables in Space Age. Not only are there different planets with different solar power factors, but also different day lengths and additionally five quality levels for panels and accumulators.
One thing which comes into play now is the power output limitation of accumulators (300kW on normal quality) on Vulcanus, because the nights are too short so discharge the stored capacity fully for all qualities starting from uncommon or better. In other words: We have to build more accumulator capacity than necessary to have enough output power available to power through the night. I denoted the new ratio in the table reflecting this but also included the ratio, if no throughput limits were in place. The input power limitations do not come into play on the SA planets, because the daytimes are longer and the charge itself therefore much smaller.
I don't think I need to explain the calucaltion itself, as there are plenty of topics around that. The known value for Nauvis with 0.84 is present, but due to the day-night-cycle being 420s now instead of 416.66, it is slighty different.
I ran all the calculations and sample tested some of them in game, they seem to be correct. I then put everything in nice tables for everybody to reference.
If anyone wants the Python-code to run the numbers yourself, please ask. Please also feel free to report mistakes.
How to read it: Pick your planet, pick your qualities and look up the number. The given number is how many accumulators you need to build per solar panel. So a value of 0.847 means you have to build 0.847 accumulators for 1 solar panel or 847 accumulators for every 1000 solar panels.
On Vulcanus, you can see, that qualities above normal for accumulators only lead to more wasted capacity. You have to decide for yourself if you want to go with prefect ratios and use more space for normal accumulators or waste capacity and have a smaller footprint.
Of course one could now calculate mixed ratios of different qualities, but this becomes unwieldy rather quickly
![Smile :-)](./images/smilies/icon_e_smile.gif)
Here goes: