New interrupt condition: Station Exist

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Bilo99
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Joined: Thu Aug 13, 2026 11:31 am
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New interrupt condition: Station Exist

Post by Bilo99 »

When a train want to leave a station it checks its interupts.
If one of the interrupts is for example "Go to [cargo-wildcard] Station" it triggers and tries to go there, but if that station doesn't exist, it will say no path.
The problem is that this train is now considered as it has already left the station it was parked in, and if that station had a "send signal to train", the train will not recive the signals and other interrupt cannot work.

I cannot trigger the "Go to [cargo-wildcard] Station" only when the "destination is not full" becouse the train has to be in "waiting for space in destination station" to take advantage of the station priority and dispatch the train from the station with highest priority.
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08-13-2026, 13-43-39.png (2.55 MiB) Viewed 178 times
08-13-2026, 13-44-02.png
08-13-2026, 13-44-02.png (135.59 KiB) Viewed 178 times
It may be usefull to have a "Station X exist" to check if a specific station with that name actualy exists somewhere on the map, so that it will not try to leave the station it is in, and can still recive signals from the "send to train" setting
Alfonse215
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Re: New interrupt condition: Station Exist

Post by Alfonse215 »

Bilo99 wrote: Thu Aug 13, 2026 11:47 am I cannot trigger the "Go to [cargo-wildcard] Station" only when the "destination is not full" becouse the train has to be in "waiting for space in destination station" to take advantage of the station priority and dispatch the train from the station with highest priority.
This works for me on Fulgora so long as the "allow interrupting other interrupts" field is set. However, I believe it needs to have a higher priority than the normal destination interrupt.
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