[2.0.34+] Export all in-game alerts as virtual signals

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[2.0.34+] Export all in-game alerts as virtual signals

Post by Hares »

TL;DR
All in-game alerts should be exposed as virtual signals.
What?
  • Minimalistic approach: Export only signals currenrtly-existing as alerts
  • Full approach: Export those signals with different color styles (i.e., red/yellow/blue)
Current list of alerts:
  • Entity destroyed (red cross)
  • Entity under attack (red exclamation mark)
  • Not enough construction robots (yellow robot)
  • No materials for construction (yellow gear)
  • Not enough repair packs (yellow wrench)
  • Platform tile building blocked, Turret fire (yellow exclamation mark)
  • Turret out of ammo (red bullets)
  • No storage, No platform storage (yellow chest)
  • Train out of fuel (red canister)
  • Train no path (orange question mark with arrows)
  • Collector path blocked (red claw)
  • Unclaimed cargo (yellow cargo pod)
  • No roboport storage (yellow roboport)
  • Pipeline overextended (red droplet)
Also these are not alerts but also present in game (I could have missed some):
  • Entity frozen (blue snowflake)
  • Train destination full (blue Zzzzz)
  • Miner out of resources (red drill)
  • Entity unpowered (yellow plug)
  • Entity out-of-power (red lightning)
  • Entity out-of-fuel (red canister)
Why?
126636: Version 2.0.34 added multiple new virtual signals:
02-23-2025, 16-24-43.png
02-23-2025, 16-24-43.png (77.92 KiB) Viewed 203 times
However, from all alerts the game gives you, only :danger: is exported as virtual signal. It would be nice to have other signals (like drill-out-of-resources, train-sleep, train-no-path, no-repair-packs, no-construction materials etc) to be also present - not even generic :warning: . This would allow using those signals in circuit conditions and custom alerts.
See also:
Edit:
Edit 2025-02-26: Added non-alert alert signs descriptions
Fulgora is the best planet. Vulcanus needs rework. Feel free to prove me wrong.
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